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Climbing the Colossus

Gamasutra has a great piece with the highlights of a Q&A held with the creators of Shadows of the Colossus. The piece offers insight into the games's creation and design from Fumito Ueda and Kenji Kaido. From the article: "Speaking about the industry in general, Ueda lamented, 'If you look right now the industry, it's full of sequels. Which is fine, I play a lot of sequels, because they're fun, but I don't think we can leave it like that. If that's all there is, I'm afraid the market will start to diminish. We need new games that we can challenge ourselves to.' As far as recent examples of game designs Ueda has enjoyed, he had a few kind words for Valve's Half-Life 2. 'It's a such a natural setting, and the puzzles are incorporated in that natural setting, and the players don't get lost. And that's something we put a lot of effort into for Ico, so I understand what went into that.'"

21 comments

  1. never heard of this game by JeanBaptiste · · Score: 1

    but I believe I've seen the movie

  2. Another refreshing shot into VGs? by dreemernj · · Score: 2, Interesting

    Ico was Refreshing. I had not played a game like that before, and I greatly enjoyed it. I just wish it had been a bit longer. I love the fact that there was almost no story and no understandable dialog (until you unlock the other language at least). The main character was a child stumbling into a situation without really understanding it, and the artful way the game was created allowed the player to feel the same.

    I was very pleased back when they first announced Shadow of the Colossus (I think it was called Icon? or something else similar to Ico), and the more I see of it the more hopeful I am that it will be as unique and experiential as Ico was.

    Although, I do kind of wonder how good the graphics will turn out. Ico was initially under development for the PS1, not sure if it was originally exclusive to the PS1, but there sure is a lot of footage of the PS1 test versions of it. I think one of the reasons it was so stunning when it first came out (other then the artistic prowess of the designers) was that it was already being optimized for a far less powerful system. I wonder if Shadow of the Colossus can be as awe inspiring. I think it will, but I am also an optimist.

    --
    1 (short ton / firkin) = 89.1432354 slugs / keg
    1. Re:Another refreshing shot into VGs? by wedgewu · · Score: 1
      "Nico" Pronounced "nee ko"

      Colossus has been out for some time - if you're curious about the graphics, check out some screenshots online. I did hear that it has some slow framerates at times though...

    2. Re:Another refreshing shot into VGs? by C0rinthian · · Score: 1

      Shadow of the Colossus was awe insipring. Go buy it and see for yourself. It's been out for a while now.

    3. Re:Another refreshing shot into VGs? by C0rinthian · · Score: 1

      The amazing art design saved that game from the limitations of the hardware. I can't imagine how good that game would look on a modern system. There are times where you look at a scene and think: "This looks like absolute crap, but it's still beautiful" The textures are just too detailed for the PS2 I think.

    4. Re:Another refreshing shot into VGs? by |/|/||| · · Score: 1
      Shadow of the Colossus is an awesome game. If you have a PS2, I highly recommend it.

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      [javac] 100 errors
    5. Re:Another refreshing shot into VGs? by Robmonster · · Score: 1

      Its only just getting released in the UK. This week I believe. I have a copy on pre-order!

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      I have no sig yet I must scream.
    6. Re:Another refreshing shot into VGs? by DirePickle · · Score: 1

      You do know that Shadow of the Colossus is already out, right? It's been out and available for a while now. A couple of months?

  3. news flash by kevin.fowler · · Score: 1

    Just announced... Shadow of the Colossus 2

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    Bury me in mashed potatoes.
  4. Let's Dig Deeper into Worlds by LionKimbro · · Score: 3, Interesting

    Why make sequels, when you can tell a different story, in the same world?

    I'm fine with reusing worlds.

    1. Re:Let's Dig Deeper into Worlds by Brunellus · · Score: 1

      how is this substantially different from a sequel?

    2. Re:Let's Dig Deeper into Worlds by ChildeRoland · · Score: 1

      It's more like a spin-off than a sequel.

      --
      The mark of a mature person is not creating arbitrary criteria for considering others mature.
    3. Re:Let's Dig Deeper into Worlds by Anonymous Coward · · Score: 0

      Dig deeper into worlds... you mean, like, The Grand Theft Auto series?

    4. Re:Let's Dig Deeper into Worlds by LionKimbro · · Score: 1

      It's not in sequence?

    5. Re:Let's Dig Deeper into Worlds by Neoprofin · · Score: 1

      FF1-10 are in sequence but are in general terms in no way sequils (until you hit that bastard FFX-2) the content of games is limited only buy what people are willing to produce, not by naming rights.

    6. Re:Let's Dig Deeper into Worlds by LionKimbro · · Score: 1

      I don't really consider the FF series to even be in the same world even.

      I guess they're in the same "super-world," though. That is, there's some bag full of universes, and that bag itself is the world that the FF series live in.

      And Cid is in every. Single. Bag.

      At least Cid wasn't in the Super Mario Brothers RPG.

      Yep; X-2 is a bona fida sequal to X.

      I keep wishing I could play a game that took place in the Secret of Mana world, as a small story that took place in the ice forest, or something like that.

    7. Re:Let's Dig Deeper into Worlds by Ayaress · · Score: 2, Informative

      They aren't in the same world, super- or otherwise. Several of the FF games end apocalyptically, and would render the later storylines impossible. Final Fantasy VI, for example, ends in a dying world with little hope for the future and magic has been completely destroyed. Final Fantasy VII, however, opens in a mostly thriving world where magic is so commonplace that it's an industrial product. 8, 9, and 10 all have magic too, for that matter, despite both 6 and 7 ending in magicless worlds. There's only a couple actual sequels in the Final Fantasy series - FFX2 and one game that was actually in the Secret of Mana series, just with the Final Fantasy name tacked on.

    8. Re:Let's Dig Deeper into Worlds by LionKimbro · · Score: 1

      By super-world, I mean "world of worlds." That is, the games have common thematic and substantial elements.

      An experiment: Take Final Fantasy 16, which no one has ever seen, and relabel it something else: "Seikken Densetsu 6" or something.

      Let someone play it. Can they tell it's a Final Fantasy game, in the "Final Fantasy super-world?" My guess: Probably so.

      I mean, "Cid" is a dead giveaway. Applying Ether's, invoking summons, riding Chocobo, perhaps there's a Mog somewhere around there, giant Meteor, ...

  5. Technical Information behind making SotC by Anonymous Coward · · Score: 2, Interesting

    Here is a wonderfully indepth article on the techniques used in making Shadow of the Colossus. It covers HDR (High Dynamic Range), self shadowing, the fur, etc. Amazing how they were able to do such things as HDR in *software* on the PS2 and achive the framerate they do.

    http://www.dyingduck.com/sotc/making_of_sotc.html

    Furthermore, crazy Japanese gamers have been explioting shortcuts on each colossus in a race for lowest times. The shortcuts for #16 are mindblowing. There are also neat shortcuts on #3, 4, 5, 8, and 15.

    http://bgr44.cool.ne.jp/wanda/movie/movie.html

  6. Hmmm .... by gstoddart · · Score: 1
    Climbing the Colossus

    Why does this sound like a rude metaphor to me? Like 'riding the clown's pink pony'.
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    Lost at C:>. Found at C.
  7. Great Game by Anonymous Coward · · Score: 1, Insightful

    Greate not in just size but the experience playing it. The size of the world map and colossi are encredible. The missing enemies between battles with colossi leave a feeling of emptiness.
    I borrowed my brothers PS2 and rented the game. When I finished the game I had this urge to play more. I was addicted but there was new to explore. I'll do it again in a few years.