Climbing the Colossus
Gamasutra has a great piece with the highlights of a Q&A held with the creators of Shadows of the Colossus. The piece offers insight into the games's creation and design from Fumito Ueda and Kenji Kaido. From the article: "Speaking about the industry in general, Ueda lamented, 'If you look right now the industry, it's full of sequels. Which is fine, I play a lot of sequels, because they're fun, but I don't think we can leave it like that. If that's all there is, I'm afraid the market will start to diminish. We need new games that we can challenge ourselves to.' As far as recent examples of game designs Ueda has enjoyed, he had a few kind words for Valve's Half-Life 2. 'It's a such a natural setting, and the puzzles are incorporated in that natural setting, and the players don't get lost. And that's something we put a lot of effort into for Ico, so I understand what went into that.'"
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