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Real Warriors Trained In Virtual Worlds

The Washington Post has a piece looking at the U.S. military's increased reliance on gaming for training the next generation of soldiers. From the article: "'The technology in games has facilitated a revolution in the art of warfare,' says David Bartlett, the former chief of operations at the Defense Modeling and Simulation Office, a high-level office within the Defense Department and the focal point for computer-generated training at the Pentagon. 'When the time came for [a solider in training] to fire his weapon, he was ready to do that. And capable of doing that. His experience leading up to that time, through on-the-ground training and playing 'Halo' and whatever else, enabled him to execute. His situation awareness was up. He knew what he had to do. He had done it before -- or something like it up to that point.'"

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  1. Hesitation by BWJones · · Score: 5, Informative

    When I did small arms training, one of the hardest things to do (for the Corps at least) was to get people to pull the trigger at the moment of truth. There is a built in hesitation that people have to shooting others. So, training typically starts off with standard targets and then progresses to targets of humans in silhouette, then for close quarters battle training, targets become more realistic looking.

    Using CG generated images helps significantly by enhancing the realism and lowering the threshold of resistance to "trigger pull".

    What computers cannot teach however, is the NOISE and physical presence of a firefight.

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    1. Re:Hesitation by BWJones · · Score: 5, Informative

      A 5.1 Surround System with a subwoofer set on high should fix that problem.

      Trust me..... No Surround system I have EVER seen will simulate the experience of standing next to/behind/infront of/below a M60 when that sucker goes off. You feel it as much as you hear and see it. The German contingent that trained with us also had an equivalent H&K that is unbelievably loud and fearsome. Even more so than the SAW. Even the combined fire of a squad with small 5.56mm based platforms (M4 and M249) can make for some pretty impressive sound sight and smell. Nothing I have ever seen can simulate that.

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