Uru Makes A Comeback
Via a GameSetWatch post, the news on Adventure Gamers that Uru is back in a limited form. Uru, the online Myst game from Cyan Worlds, was taken offline not long after the service was first launched. From the article: "In an open letter to the community, Cyan co-founder Rand Miller revealed that they have received 'limited funding from a third party that allows us to breathe some refreshing new life and optimism into all things Uru.' The server, called the D'mala shard, is available for no charge to any owner of Uru, though to access it you'll require an invitation from the community."
Look at the people rushing to FP this one.
I beta tested Uru, and it satisfied the little part of me that wanted more exploration in MMO's... but there was a serious lack of both content and purpose. It was far too centered on an open-ended social experience. Obviously exploration was the bread and butter of Myst (which OWNED my life in early middle school), but this game needed more.
Bury me in mashed potatoes.
I bought Uru because I was a fan of Myst, and was intrigued by the idea of a cooperative, multiplayer Myst (although, I was, honeslty, a little puzzled how they would pull that off - I figured cooperative puzzles that required players to be at different locations, do things together - although, again, how could they ever create enough puzzles to keep the game from getting old very fast. . .?).
Nevertheless, I bought Uru, and then was disappointed when I figured out that the multiplayer experience wasn't even online yet at the time they sold it. I registered for a Beta invite, and was finally invited. . . then they shut down the server a week later, before I had even really had a chance to try it out much.
Add to that the fact that while the single player game ran fine on my computer, the multiplayer experience, even though I never got out of my private 'neighborhood', so never even ran into any other people, was incredibly slow and laggy. To the point where it made it hard to explore the game properly. I shrugged this off though thinking to myself. . . it's a Beta, that's only to be expected. It'll get better nearer to release.
I really think Uru was a cool idea, but I'm still left wondering why it got canned before it ever even had a chance. The reason given for the funding cuts was that there was not enough interest/response. How can there be a lot of response for a game that never even had a decently working beta? Did they measure the response based on the sales of the single-player game? I don't think I ever saw much advertising/marketting for Uru. I just happened to see it in Best Buy and, being the fan I am, bought it.
Uru seems like it never got the chance to be the game it could be, which makes me sad. It also made me angry that they sold it as a multiplayer game, when the multiplayer component wasn't ready when I installed the game, and *never* was ready. But, being both poor, and a fan, I never considered trying to sue for false advertising or anything. It's just like, well, what can you do. You can't force them to finish the multiplayer component, the most you could get is a refund. But I didn't want a refund. . . I wanted the multiplayer game that the box promised.
I really liked the Uru game engine. Full 3d, full motion. You could *jump* - something no other Myst game ever let you do (I know some people hate jump puzzles, but if done in moderation, I find them to be kind of fun). I thought Uru was a better game than Myst 4 Revelation, not that Myst 4 is bad, but after playing Uru, it seemed more limited, like going backwards in game development instead of forwards. Like going from Super Mario Bros 3 back to Super Mario Bros - the original SMB was a great game, but after playing 3, it would be less satisfying.
I really truly hope that maybe Uru can be brought back to life. I'll probably even go seek an invite, just to show Cyan my continued interest. Maybe if enough people try to get on the shard, they can demonstrate sufficient interest to this mysterious source of funding, to get the funding necessary to continue the project and create new content.
Although. . . I'm rather puzzled that Cyan needs 3rd party funding. Myst was (and may still be) the best selling game of all time (at least it held that title for awhile). How could Cyan not have a development warchest to do whatever they want with?
It kind of seems analogous to Blizzard saying they can't develop a new game for lack of funding.
It's not that Cyan didn't have the drive; they didn't have the funding, simple as that. Cyan Worlds sunk something like $11 million in capital into Uru. Its failure has reduced Cyan to a handful of core employees barely scraping by from pay period to pay period. They actually closed the doors entirely for a while a few months back.
Cyan doesn't view itself as a game company; it views itself as an art company. That artistry, down to the last virtual nail, is what enthralled so many Myst fans over the years, it's why they wanded to do Uru -- to provide an ongoing venue for the development of new art without the necessity of developing a new game every time. Cyan's committment to Uru has never wavered, but, like many artists, they're currently going through a "starving" period. I'm sure Rand Miller begged for every penny of that "limited third party funding."
SMQ 90AE4B2BC4F6BEAF7340F0B40BA2DEF7340F6BC2D0392
1 - The other ages weren't part of the online game, so of course they didn't lag. They were the original, single player game. It would have been fun to join other players and discover NEW content in those zones, but that wasn't what they designed.
2 - Neighborhoods were instances where you could gather and talk... again, not part of the game.
The only real multiplayer area was the one, tiny city... where lag was so bad that you could barely move around. Old EQ1 had problems when 200+ people showed up for a GM event. Uru couldn't even handle 10% of that load in the City.
Another factor. The City was the only portion of the online game that was open. One city, smaller than Freeport in EQ1... Where was the rest of the online content? There was no game there... Just a dream.
No combat
No tradeskills
One scavenger hunt puzzle.
Just a dream.... that vanished when we woke up.
For every problem there is a solution that is simple, obvious and wrong.