Online Communities Have Positive Effect
eToychest has the results from a three year study, showing the effect of online gaming communities. Overall, the study found, such communities have beneficial results. From the article: "'Our study shows that the online gaming communities are complex and highly developed, acting as training grounds for the transition from school to work' Nic continues: 'When playing, gamers are undergoing a complex process of work related learning - learning how to cope with work scenarios - which is far removed from the traditionally held negative view of gaming. Put simply, these games have a central - and positive - role to play in the development and education of young people.'"
Am I the only one not surprised that when you put a group of people in an entertaining environment with common goals, they develop a positive social structure that emphasizes cooperation and just generally being a good sport?
I mean, seriously. This has been documented plenty of times in real life, is it really all that astounding that people behave the same way in multiplayer games?
120 characters for a sig? That's bloody useless.
No one will listen
I never really considered this idea of "work enviroment" related training and how MMO's can foster develope of these skills. Imagine how many times in school your teachers gave you a ridiculous group project simply because they wanted to teach kids how to function in a results-based enviroment as a group. There are alot of skills you learn in an MMO group: leadership, listening, adapting to change based on observation of other's actions, conflict resolution, etc. that are nice to have when you step into that deep, cold, void of the real world. Obviously they are not saying that everyone learns these skills, but I can definatly see that the challenges set before players do foster such ideas.
I am and always will be a stereotype, because who in their right mind prefers mono?
When the players went to work, however, they had to adjust to the fact that other characters' names were pinned to their chests rather than displayed in floating letters above their head. Also, the /dance macro is harder than it looks out here.
... Talking to other people is socializing! The shocking story tonight on News at 6.
"When playing, gamers are undergoing a complex process of 'work related learning' - learning how to cope with work scenarios -..."
Much like school itself, online community games are social situations. And many of us conduct business through electronic communications such as phones, chats, and e-mail. I could see how being able to resolve conflicts and forge alliances remotely could be an advantage in the real world work environment.
However, playing first person shooting games 3 hours a day with your eventual career being a postal employee working in a sorting facility may not be constructive "work related learning".
Have you Meta Moderated t
However, playing first person shooting games 3 hours a day with your eventual career being a postal employee working in a sorting facility may not be constructive "work related learning".
:P
You mean the ability to take cover from hostile fire and figure out out to get the out of the building without getting killed is not a useful work skill in a post office environment? Not everyone gets to be a "shooter" in real life and learning how not to be a "target" can save your life.
So the article basically says: "Socializing with others provides good training and practice for socializing with others". I know some researchers have to conduct null studies like this to pay their bills and stuff, but is anyone really interested in this?
The MMOG called A Tale In the Desert 2 has an especialy unique social structure due to the game not being based on combat, but rather on cooperation to advance society.
;)
Take for example the test of friendship, to pass it (IIRC), you must bury money in the presence of 10 people (who you trust), thus those people know where the money is, and could dig it up and steal it, and you would never know who did it, unless you caught them in the act (unlikely). If the money is still there after a week, you pass the test. Think about that social structure
Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
Gaming communities give you great experience on how to deal with lots of potential aspects of a workplace. Ego driven flame wars, megalomaniacs, juvenile tantrums and control freak superiors are a few that come to mind.
The noobs really are 9 year olds.
It is OK to drink on the job (who plays MMOs sober after all).
Woo hoo, and hand me a pabst!
I wonder if the article has a different meaning of "work related"... after all, when you start a game, you start out as a n00b, and you get schooled repeatedly. Eventually, you learn where to get whatever chunks of metal you need to make yourself serious armor and weapons, and as a member of a guild, you might be given the job of doing this for other guildmates.
Does anyone who has seen Animal Planet find a coincidence? When animals play they're training their survival skills. Children play with toys and learn about their environment. Humans are "social animals", so games which imply cooperation in a society are (inadvertedly) training people for today's jobs.
When these kids grow up, nobody will be doing postal sorting.
However, playing first person shooting games 3 hours a day with your eventual career being a postal employee working in a sorting facility may not be constructive "work related learning".
Unless you're playing Postal.
I hear you can get the same results bagging in a grocery store, plus be able to buy things after said work is done.
It seems like all video game studies are meant for realistic parents who would rather have their children outside playing in the sun, as opposed to having their kids locked in a dimly-lit basement playing video games. "Games are good for your kids!" Not in comparison to what they could be doing...
Does this mean that the next time I have to go on a teambuilding course I can suggest we spend all day playing network games? ;-)
Gotta be less painful than paintballing, anway.