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Online Communities Have Positive Effect

eToychest has the results from a three year study, showing the effect of online gaming communities. Overall, the study found, such communities have beneficial results. From the article: "'Our study shows that the online gaming communities are complex and highly developed, acting as training grounds for the transition from school to work' Nic continues: 'When playing, gamers are undergoing a complex process of work related learning - learning how to cope with work scenarios - which is far removed from the traditionally held negative view of gaming. Put simply, these games have a central - and positive - role to play in the development and education of young people.'"

3 of 32 comments (clear)

  1. Re:Actually interesting by CFTM · · Score: 4, Interesting

    In high school, I was obsessed with a MUD called Arctic and introduced a bunch of my friends to the game. I enjoyed various aspects of it, probably most of all the ability to step outside my boring everyday life and be something extraordinary, but the most interesting aspect of it was the social engineering that occured. Eventually my whole group of friends got drawn in, and they probably all blame me for not getting laid in high school but that is besides the point; one of my friends latched on to the game not to enter a fantasy world but to use it as a test bed for human manipulation.

    For him, the game was a test bed where he could determine what sorts triggers and levers people have and then see how he could manipulate them to his own end (no surprise that he loved "The Prince" when he read it). I came to appreciate the same things he did later on in my experience, although I never been the manipulating type. It's fascinating though, there are extraordinary leadership opportunities to be learned in these games a person need only the fortitude to deal with morons.

  2. This is especially true in the game ATITD2 by Lordpidey · · Score: 4, Interesting

    The MMOG called A Tale In the Desert 2 has an especialy unique social structure due to the game not being based on combat, but rather on cooperation to advance society.

    Take for example the test of friendship, to pass it (IIRC), you must bury money in the presence of 10 people (who you trust), thus those people know where the money is, and could dig it up and steal it, and you would never know who did it, unless you caught them in the act (unlikely). If the money is still there after a week, you pass the test. Think about that social structure ;)

    --
    Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
  3. Re:Commander Obvious strikes again. by GospelHead821 · · Score: 2, Interesting

    I don't think that this is as obvious as you think. Conventional wisdom holds that in online environments, people behave much more selfishly and with less regard for the wellbeing of others than they would in real life. It wouldn't have surprised me, for example, if this study had revealed that online gaming encourages only the bare-minimum of cooperation with players constantly wary of the motives of the other players. In fact, I am always pleasantly surprised when I run into other players who treat cooperation and team building as real goals of the experience, rather than as necessary evils.

    --
    Virtue finds and chooses the mean.
    Aristotle, Ethica Nichomachea