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What is Next-Gen?

Rosethorn writes "IGN's Sci-Fi Brain has a weekly column covering relevant topics in video games as they relate to science fiction. This week TK-422 defines what it takes to create a 'next-generation' gaming experience. He examines some innovative games from the past, and looks at where innovation will come from in the future." From the article: "Contrary to popular belief, the ability to create more realistic and lifelike graphical environments doesn't always count as innovation. Next-generation graphics should not just rely on a console's or PC's ability to render better visuals. Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them."

5 of 75 comments (clear)

  1. DNF by Rosco+P.+Coltrane · · Score: 4, Funny

    Duke Nukem Forever is next-gen. Always will...

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  2. six years ago... by scenestar · · Score: 4, Insightful

    The ps2 was considered next-gen.

    Next-gen is nothing but a fsckin buzzword.

    --
    perpetually dwelling in the -1 pits
  3. Eye of the Beholder by MyLongNickName · · Score: 4, Insightful

    Next-generation graphics should permit players to become completely immersed in the universe that the developers have created for them

    Well, a well designed text MUD could qualify by this definition. Different things float different peoples' boats. In some ways, text adventures have an advantage... energy can be put into building a world, with the user supplying the graphics (imagination).

    --
    See my journal for slashdot ID's by year. Mine created in 2005. http://slashdot.org/journal/289875/slashdot-ids-by-year
  4. Halo -- what about Goldeneye? by Anonymous Coward · · Score: 4, Insightful

    From TFA: "Gameplay innovation could range from the original Halo's ability to create a playable first shooter experience on a console controller."

    It's been a while for me (and I'm basically a PC gamer)...but what about Goldeneye? iirc, that was a pretty "playable" experience for a lot of people. Maybe they mean the total package (and I still think Goldeneye was at least as good--Halo's main bonus here was online play, sort of), but when they elaborate down below:

    "Innovation: Console friendly controls for FPS games."

    Goldeneye was pretty sweet in this department...

    Maybe I'm just a jaded PC gamer who thinks Halo is oversold.

  5. Next Generation by dch24 · · Score: 4, Insightful
    From the article: Gameplay innovation could range from the original Halo's ability to create a playable first shooter experience on a console controller, to the creation of completely new genres such as the first RTS, FPS, or RPG.

    2001: Halo is released (XBOX)
    Innovation: Console friendly controls for FPS games.

    Okay, I'm not trying to start a flamewar here, but I wasn't that impressed by Halo's controls. Now, Splinter Cell on the other hand, had innovation in the way the controller was used. But "Console friendly controls"? 007 Goldeneye for N64 was a console friendly first person shooter. It doesn't matter whether you judge it by number of units sold, or that Goldeneye became the game packaged with the N64... Clearly, it was a Console Friendly FPS.

    Am I just missing something? Did somebody discover that Up-Up-Down-Down-Left-Right-Left-Right-A-B-A-B-Sele ct-Start worked in Halo? Because otherwise, I'm really confused...