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Shiny Founder Quits To Aid Sale

Gamasutra reports that Dave Perry, the founder of Shiny Entertainment, quit his role with the company to aid its sale from floundering Atari. From the article: "Shiny Entertainment was founded in 1993 by Dave Perry, and produced the hit Earthworm Jim series, as well as the financially successful Enter The Matrix. It is also noted for more esoteric titles such as MDK, Messiah and Sacrifice. The studio was sold to French publisher Infogrames by Interplay in 2002 for an estimated $47 million, before the company bought the rights to the Atari name and logo." Sacrifice was a unique and under-rated strategy title. It was flawed, to be sure, but the immediacy of summoning your troops in the field was a lot of fun.

4 of 61 comments (clear)

  1. MDK by Rei · · Score: 5, Insightful

    Ah, I remember it well. The 3d first game that I recall which used it's own engine's graphics to render it's introduction realtime; the first FPS that I ever played which gave a real sense of personality to its enemies; and still one of the most surreal games I ever played.

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    You can't change that... by gettin' all... bendy.
  2. Matrix by Eightyford · · Score: 3, Insightful

    financially successful Enter The Matrix

    Which means the game wasn't succesful with fans. The only good part of the game was the cutscenes.

  3. Earthworm Jim 2 by Overneath42 · · Score: 2, Insightful

    Still one of the most distinctly unusual platformers ever developed. Sure, the controls were a little wonky at times, but the sense of design in that game still looks and feels fantastic, ten years after release.

  4. Re:Another great game that didn't sell. by FortKnox · · Score: 2, Insightful

    I don't see any real major flaw with sacrifice. Never see a bug, and I'm playing it again at home forl ike the 16th time. I think its one of the most underrated games next to System Shock 2.

    If anyone is up for a networked game of sacrifice, gimmie a hollar.

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!