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Shiny Founder Quits To Aid Sale

Gamasutra reports that Dave Perry, the founder of Shiny Entertainment, quit his role with the company to aid its sale from floundering Atari. From the article: "Shiny Entertainment was founded in 1993 by Dave Perry, and produced the hit Earthworm Jim series, as well as the financially successful Enter The Matrix. It is also noted for more esoteric titles such as MDK, Messiah and Sacrifice. The studio was sold to French publisher Infogrames by Interplay in 2002 for an estimated $47 million, before the company bought the rights to the Atari name and logo." Sacrifice was a unique and under-rated strategy title. It was flawed, to be sure, but the immediacy of summoning your troops in the field was a lot of fun.

4 of 61 comments (clear)

  1. MDK by Rei · · Score: 5, Insightful

    Ah, I remember it well. The 3d first game that I recall which used it's own engine's graphics to render it's introduction realtime; the first FPS that I ever played which gave a real sense of personality to its enemies; and still one of the most surreal games I ever played.

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    You can't change that... by gettin' all... bendy.
  2. Matrix by Eightyford · · Score: 3, Insightful

    financially successful Enter The Matrix

    Which means the game wasn't succesful with fans. The only good part of the game was the cutscenes.

  3. Re:Dear Dave Perry by JimTheta · · Score: 4, Funny

    How come the characters in Messiah and MDK were far more detailed then the characters in Enter the Matrix, which were modeled from actual people?

    Are you suggesting that the video-game Neo wasn't as expressive or lifelike as Keanu Reeves?

  4. Re:Another great game that didn't sell. by FortKnox · · Score: 3, Informative

    Yeah, I've never finished the psi track (tried a few times, but its uber hard... probably a flaw on their side). The army track is too easy imho (with enough practice, you can just go guns blazing and kill the scary effect). Navy is the way to go. Use the computers to your advantage, you can use the guns, but not very well, so it becomes a major disadvantage at bad times. Can't tell you how many times I snuck into a corner of a room with a zombie hearing and searching for me, and I only have 1 or 2 shots before my gun is jammed. I actually shook with fear the first couple times...

    But the spawning only happens in the first couple levels were there are security cameras. A naval officer can disable security for long periods of time, and eventually you can start using your hacking skills to place turrents and stuff under your control...

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!