The Visual Look of Star Trek Online
Gamasutra has a piece on the development of the visual look of Star Trek Online. From the article: "We set out to reproduce the interior of a starship from the television show, so we began by examining shots of the sets. Looking over the images, we made a few observations. There are many light sources. The lighting is diffuse. Shadows are soft. There are several types of material with different reflectivity and specularity. These were the features we wanted to reproduce in game. We thought they were the key to the look."
I'm sorry, but after they work on the visual look are they going to fix the auditory sound?
the Star Trek crowd would burn down the studios of even the slightest thing was off.
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1. There will be a massively powerful race/class combination (Borg Shadow Priest) that can do 350 dps perpetually at extreme ranges against which no other class will have any defense. When the other classes complain, they will be told that PvP isn't balanced for 1 vs 1 (unless you're a Borg Shadow Priest) and that it's Rock Paper Scissors (unless you're a Borg Shadow Priest, which is a block of solid iron)
2. The system of rank will be exactly like World of Queuecraft's pvp system, meaning there will be one Admiral and 175,934 Ensigns on every server.
3. Experience will be the most fun. Since there are no murlocs to fight, grinding will be retuning the deflector dish 150,000 times a day.
Sounds like fun!
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Forget replicating the look of the TV show... focus on building a decent game.
That would be kind of like releasing an MMOG about Star Wars without the space battles... Oh wait...
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Could one go to the holodeck and play WoW?
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