Exposing Children to Technology?
LabelThis asks: "While I'm not a huge fan of immersing children in technology, there is a certain point at which you must expose them to the tools that will help them be successful in the world. Looking back, I distinctly remember my parents making every effort to provide a computer for me and my sibling, early on (they bought an Atari 400 for us when I was 5). Either by accident or on purpose, that single decision (and the continued follow up of purchasing newer computers as needed) shaped my future and the future of my siblings. I now have a daughter, and my wife and I have a number of years to before we worry about equipping her with technology (right now spending time with her and helping her be a happy well adjusted toddler are our primary concerns). In the spirit of my parents choice, what type of tools should parents be equipping their children with, today?"
I myslef am married with a 2.5 year old daughter. I must proudly say that she uses a laptop very well for her age. Just this past weekend my wife set up her laptop with the kid websites like Dora the explorer and a few others. My daughter navigated her fun and games sites like a champ. Yeppers, going to be another geek in the family. My wife is the one that keeps her grounded in everything else. Like social stuff and that sort of thing. I guess we teach our child what each knows best. I would have to answer your question with the obvious. When ever you think you want to buy/build your child's first computer. It's up to the parents and not anyone else.
A computer is a tool, teach your kids that.
The internet... is a distraction that young children don't need.
Or if you do decide to stick them on the internet, be there while they use it. Make it an experience that involves you, the parent. Don't let the internet turn into the TV babysitter that some parents use.
And for God's sake, don't let them log on as Administrator.
[Fuck Beta]
o0t!
since he's 13, I'd think he'd be old enough for something more complex than logo for instance. so, since he likes games, a good language would be one he could write some in (i.e. no COBOL for him), but as a bonus might turn into a marketable/useful skill later on in the non-gaming world if he keeps an interest. There's a number of C++ for beginning games books out there, but I might actually lean more toward learning something with quicker results, say perl combined with SDL_perl (recently mentioned here on /.) or python + pygame.
"Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry