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World of Warcraft Teaches the Wrong Things?

Gamasutra has a 'Soap Box' editorial up discussing the bad lessons World of Warcraft teaches. From the article: "1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien."

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  1. Formulae by daeley · · Score: 5, Funny

    The very idea that time > skill is alien.

    Ah, but time = money, therefore, in what is quickly becoming the "Formulae of WoW," money > skill, which I think everyone will agree is a lesson modern America teaches pretty much every day. ;)

    This is also substantiated by the original axiom, WoW = Golf.

    --
    I watched C-beams glitter in the dark near the Tannhauser gate.
  2. Re:He doesn't really seem to get the "point" of by ph4s3 · · Score: 5, Funny
    antifoidulus wrote on Wednesday February 22, @01:10PM
    What he neglects to take into consideration is that chess and Street Fighter have very clearly defined goals: checkmate in the former, and beating the crap out of your opponent in the latter.
    No wonder no one ever wants to play chess with me. I had that backwards. Oops.
  3. Re:Perhaps it's just me ... by Neoprofin · · Score: 5, Funny

    I'm sure fighting the cyberdemons tought you that sometimes gung-ho brute force looses out to finesse and patience.

    Pitting cacodemons against hellnights shows you that if two people hate you but hate eachother more there's no reason that you need to deal with either of them.

    And the game as a whole teaches you to always stock up on any and all valuable supplies because you never know when shit might get rocky.