World of Warcraft Teaches the Wrong Things?
Gamasutra has a 'Soap Box' editorial up discussing the bad lessons World of Warcraft teaches. From the article: "1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien."
World of Warcraft wasn't designed to teach you anything. It was designed to entertain you.
True, but for the exact same reasons as TFA, I don't feel very entertained by the values in WOW. I've avoided MMOGs like the plague because I so thouroughly dislike the fact that someone who spends more time on the game can whip my butt even though we both have the same skill.
When I play Unreal Tournament or Counter Strike, we all start the same. Though it's true that most players who've played alot will be more skillful, the fact is that their skill is in their own head and reflexes, not stored up in some 60th level ass-kicker of a character.
Imagine if were playing sand-lot baseball and one of the neighborhood kids showed up with his baseball-playing robot that has all the skills of Barry Bonds. Personally, I'd tell the kid to fuck off. But what if I couldn't get rid fo the kid because baseball was structured so that everyone got to bring their kick-ass robots any time they want? Well I'd say that the people who claim to be "playing baseball" aren't really playing baseball at all. They may, in fact, be competing at building robots or growing robots or earning money until they can buy the best robot, but they are not playing baseball.
When I show up to PLAY video GAMES, I want to play the game that's on the screan and I want to be playing against the skill of the other player. When I get in a sword fight, I don't want to lose to someones "skill" at buying a great character on e-bay. That, to me, is not "fun"
Life lessons be damned. I just want to play a real game. To me, WOW doesn't count.
TW