World of Warcraft Teaches the Wrong Things?
Gamasutra has a 'Soap Box' editorial up discussing the bad lessons World of Warcraft teaches. From the article: "1. Investing a lot of time in something is worth more than actual skill. If you invest more time than someone else, you "deserve" rewards. People who invest less time "do not deserve" rewards. This is an absurd lesson that has no connection to anything I do in the real world. The user interface artist we have at work can create 10 times more value than an artist of average skill, even if the lesser artist works way, way more hours. The same is true of our star programmer. The very idea that time > skill is alien."
i thought it just made everyone racist?.... damn aliance care bears....
This guy's got a serious disconnect somewhere. I've got a CS degree from a nice 4-year school. Most who know me who would swear that stands for Counter-Strike, though, not Computer Science.
Even with my four years of advanced tactical training, I'm pretty sure I couldn't realistically (and more importantly, -shouldn't-) expect to sit on a rooftop somewhere and headshot a terror suspect with a pistol from 15 stories up. Likewise, having invested more hours than I care to think about in World of Warcraft, I don't expect to be able to walk outside, turn into a bear, and tank a core hound that just happens to be wandering down my street. It's just not going to happen.
I guess slamming the games is just easier than admitting your own delusions.