Phantom Console Put on Hold
technoid_ writes "Looks like the Infinium Labs Phantom Game Console is put on hold until they can secure some more funding. Right now the company is focusing on getting its Phantom Lapboard to the market, and may pursue the Phantom Game service later. Interesting note, they have spent almost 4 times as much on Consultants as they have in development costs so far." From the article: "From its inception in December of 2002 through September of last year, Infinium racked up $62.7 million in losses. Of that, only $3.5 million has been lost to development costs. The company has spent more than half that in advertising, even though none of its products or services have been released yet. More of the company's money has been going toward consultants ($12.8 million), salaries ($11.9 million), and general and administrative expenses ($5.9 million)."
Are you serious? They spent almost twice as much on "general expenses" as they spent on actual development? If that doesn't prove that the system is vaporware, nothing will.
I am scientifically inaccurate.
It has recently come to my attention that Infinium Labs has accumulated over sixty-two million dollars in debt.
Clearly, there are substantial numbers amidst your ranks who are perfectly willing to part with large sums of money for no good reason whatsoever.
I would ask these investors to send me $100,000 cash, in return for which I will do absolutely nothing. It should be obvious at this point that investing in Infinium Labs is an exercise in futility, humiliation and shame, so I think my offer looks pretty good, on balance. It's also much less expensive.
I eagerly await your reply in the form of crisp, new $100 bills.
Warmest Regards,
AAiP
Obliteracy: Words with explosions
34 months have elapsed for the period these financials are from.
.
That equals to approximately $103,000 a month in development costs, $376,000 a month in consultation fees, $350,000 a month in salaries, and 174,000 a month in administrative fees. Overall losses are 1.84 million dollars per month, December 2002 through September 2005 . .
Two questions: First, How many people do they employee and contract services from? Second, if you're an investor, how does your ass feel right now?
A B A C A B B
But... but... but...
HOW WILL I PLAY DUKE NUKEM FOREVER?!?
*sob*
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What I really want to know is, what genius thought it would be a good idea to hype the hell out of this thing before development even began in earnest? I mean, 3 mil for development, ~60 mil for other stuff? There's something seriously wrong here. Not to mention that for 3 mil most of us would have had something ready to go out the door.
Javascript + Nintendo DSi = DSiCade
Wanna know how to make money in this business? Promise a product for years that you have no actual intention of building. Secure funding. Blow funding on employees (friends) as well as some stellar press releases. Hire some "consultants" (hookers) and make a prototype to show off at gaming expos (or just a picture of one, at least). Keep this up until you're sued.
Is there anyone out there who is surprised by this news? I was under the impression that it was now common knowledge that Infinium Labs is a swirling vortex of waste and misery.
Infinium racked up $62.7 million in losses. Of that, only $3.5 million has been lost to development costs. More of the company's money has been going toward ... salaries ($11.9 million)
What's the difference between development costs and salaries? I could see that the salaries of HR people and accountants should not be counted as development costs, but what about the salaries of the developers? Is the $3.5 million figure just hardware / fabrication costs, or does it also include development salaries?
my blog
That's because it doesn't EXIST! Get over it! You've been duped!
Shows what you know! I put in a preorder at Gamestop a few years. Yeah, they have my $600, but I'm guaranteed to be one of the first people with a console when it's released...
This guy's the limit!
At E3 a few years ago I went by their booth to see mock-ups of the Phantom Console and they were giving away t-shirts that said "I Believe". It always seemed to me to be a mocking acknowledgement of the general consensus that the product would never hit the market. Even at that E3 everyone knew the product was vaporware. It probably still has a release date between Duke Nukem Forever and Team Fortress 2, both of which are tentatively scheduled to be released shortly after the end of the universe (according to a poster I saw at Milliways). "I Believe" indeed. I believe it's the best promotion of vaporware ever. ::Digitac
Was I the only one who assumed this was going to be an article about the Playstation 3?
Don't blame me; I'm never given mod points.