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'Misleading' COD2 Ads Pulled From UK

GamesIndustry.biz reports that Activision has been ordered not to air Call of Duty 2 ads in the U.K. that use pre-rendered imagery to sell the game. Three Television viewers apparently complained to that country's Advertising Standards Authority that the imagery constituted misleading advertising. From the article: "The adjudication is likely to send shockwaves through the industry as it focuses on the question of whether pre-rendered footage is an acceptable representation of a computer game - in its defence, Activision didn't argue that it was, but rather that using pre-rendered footage was "common practice"."

26 of 132 comments (clear)

  1. Give me a break by Agent00Wang · · Score: 2, Insightful

    Who hasn't played a game that features photos or footage that is not representative of actual gameplay? I feel like only the most inexperienced of people could be so easily fooled by such "deceptive" advertising. There are playable demos for just about every game, as well as images and/or disclaimers on the box.

    --
    NINJA SPIRIT - The Ancient Art of Insanity
    1. Re:Give me a break by Digital+Vomit · · Score: 2, Insightful
      Give me a break. Who hasn't played a game that features photos or footage that is not representative of actual gameplay

      Try using that kind of reasoning as a valid defense in court. The point is not that it's happened so often before; the point is that it's wrong and shouldstop.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    2. Re:Give me a break by 91degrees · · Score: 3, Informative

      Disclaimers hardly make up for deliberately misleading. And it's quite obvious that some people will beleive the game looks that good, simply because otherwise, why would the advertisers not show some of the actual playable game footage?

      The Advertising Standards Authority has fairly strict guidelines that ensure that the public are not misinformed. Is this in any way a bad thing?

    3. Re:Give me a break by TheSpoom · · Score: 3, Insightful

      Is it deceptive? (Yes, by your own admission.)

      Is deceptive advertising illegal? (Usually yes.)

      Therefore, the ads should have been pulled, as they were being illegally deceptive. That it's "common practice" does not excuse the fact. If it were common practice to murder your enemies, should that then be legal?

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    4. Re:Give me a break by UberMench · · Score: 3, Insightful

      It is true that experienced gamers can, and usually do, see through these pre-rendered ads as a bunch of BS, but then again, the experienced gamers already learned about that game online or through their magazine subscriptions to EGM or PSM or other gaming M's. These television ads are targeted at Joe-Couch-Potato, or more obviously, Joe-Couch-Potato Jr. And since the majority of people who would need TV ads to learn about games are usually the ones who are gullible and don't even understand what pre-rendered is, it is important for TV ads to not be misleading. And passing pre-rendered movies off as implied gameplay footage definately falls into the category of misleading.

      --
      If video games are created by teams of designers and artists, how are they not art??? www.skylarscaling.com
    5. Re:Give me a break by DahGhostfacedFiddlah · · Score: 2, Insightful

      "But....All the kids are punching Timmy in the face"

  2. BS by Golias · · Score: 4, Informative

    Those ads ran in the states with the words "Actual Game Footage" on the screen.

    Well, it was an "actual" cut-scene from the game. :/

    It would be nice to see the end of this practice.... not only because it will make the ads more honest, but it will mean game devs might finally stop filling up disks with little video clips in lieu of playable content.

    Personally, I thought the little cut-scenes in Ms. Pac-Man were too long. If I ever gotta sit through the opening scenes of GTA:SA again, I'm going to pop a gasket.

    --

    Information wants to be anthropomorphized.

  3. Keep on moaning =) by DrSkwid · · Score: 3, Informative


    I was one of the people responsible for the UK's PCWorld having to remove their advert for a Centrino laptop that promised "the internet wherever you are"

    http://www.proweb.co.uk/~matt/asa_pcworld_haha.tif

    It is in our hands as knowledgable people to notice such rip-offs and report them :

    http://www.asa.org.uk/asa/

    --
    There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  4. Finally... by ledow · · Score: 3, Insightful

    Bloody right an' all. For ages I've been cursing ad's for not showing what the game actually looks like. Even the use of in-game cutscenes is misleading to the uninitiated as they might believe that all the game was that pretty. What's to stop me producing a game that's text-only and then including a 20-minute MPEG cutscene halfway through it which was made by some major CGI studio? The cutscenes are NOT representative of the game as a whole and therefore should not be allowed to be used in a 30-second advert.

    I actually noticed the initial adverts for Call of Duty 2 and had this exact concern. I don't buy games any more (nothing worth buying, nothing decent enough to play them on, no way I'm paying that amount just for a game) but it was obvious to me that there was no way the game could be anything like the adverts showed, even though they looked like they *could* be to the average parent/new gamer.

    I'm glad this has been upheld and hopefully this will make companies spend more time making the entire game look and play better rather than just spending the money on pre-rendered cutscenes.

    1. Re:Finally... by megan_of_wutai · · Score: 2, Insightful

      Picking the Xbox 360 as an example was not wise.

      The RRP for most xbox games is £50... FIFTY POUNDS.

      Sure, you can get them cheaper if you shop around, but let's look at Game, the nation's dominant game retailer:

      PGR 3: 44.99
      RR6: 49.99
      CoD2: 49.99

      And coming out soon:
      GRAW: 49.99
      BF2-MC: 49.99
      Oblivion: 49.99

  5. Is it ALL fake? by MudButt · · Score: 4, Insightful

    So wait... When McDonalds shoots photos of their giant delicious burgers, they don't just grab the next big mac off the line and snap a shot? They grill a prime patty to perfection with delicately sliced tomatos and onions and put it together like it was "staged" or something!? BOO!

    1. Re:Is it ALL fake? by Bloater · · Score: 4, Informative

      Photo's of food on food packaging in the UK is required to actually be acheivable by following the cooking instructions with no additional ingredients. If they say "*serving suggestion" near the picture, they can put other food alongside it or minimal sprinkling/condiments (such as cheese or worcestershire sauce) as long as it is clear from the written label what is contained in the package (or if it is mostly transparent, obviously).

      AFAIK, it is illegal to cover the food in inedible chemicals or to use artifical food substitutes in order to make it look better. I am unsure if takeaway ketchup counts as an inedible chemical, but macdonalds actually puts it on the food you buy anyway, so I suppose that's okay.

    2. Re:Is it ALL fake? by JLennox · · Score: 2, Interesting

      A fast Google did not turn up any results, but I do not believe that any of that is legal for food marketing in the US. They do specifically mention advertising in that article, but I do not believe that is the case. More so some thing used for cookbooks.

      I recall viewing a show on the Food Network which said that images of food for advertising have to be the real deal. They may dig through 10 shipping crates of hamburger buns for a single McDonalds advertisement, but it's a bun you _could_ get. That show specifically pointed out them digging through multiple boxes of cereal to find the best looking pieces for the image on the front.

      Can the milk be glue based? I believe they mentioned that it was, I cant fully recall, though.

  6. Not just games by pcgamez · · Score: 2, Informative

    Pre-rending/simulated screens are everywhere in ads shown in the US. Take a look at the text at the bottom of the next TV/game/cell phone ad (which you will probably need a 32" tv to read). It is very rare anymore to see actual screen images.

    1. Re:Not just games by fishybell · · Score: 2, Insightful
      Well, part of the problem with TV/cell phone screens is that they will actually look better in real life than they would viewed in a commercial. Have you ever noticed the weird rainbow effect on newscasters' ties? (if not, Watch CNN for 5 minutes and they will interview someone who's secretary didn't warn him about the problem) The problem stems from the fact that telivision doesn't display things perfectly, it displays them merely okay. Odd artifacts that aren't apparent to the human eye (like screen refresh on a CRT or pixel imperfections and gaps on an LCD) become very apparent when viewed on TV.

      Also, how do you honestly expect them to accurately show the benefits of HDTV on a non-HD TV commercial?
      </offtopic>

      Video games however, differ greatly in that they are easily reproduced pixel-for-pixel on a TV because they were meant to be played on a TV. There is no reason that actual game footage can't be used. If anything, good in-game eyecandy (like COD2 has an commendable amount of) should be seen as perfect for the commercial.

      If you aren't going to show actual game play, why not use actors and sets? It will inevitably cost less and look better than CG (unless you're Blizzard or SquareEnix, in which case it will only look better). Look at the SOCOM commercials: they show, with actors and sets, a rendition of SEAL missions that won't be possible for several more years with CG. The SOCOM games aren't about graphics, they're about gameplay (or at least 1 and 2 were, haven't played 3). Good graphics are nice, but if your game is about fun, build an aura in your commercial, not a straw man.

      --
      ><));>
  7. Get ready for this... by voice_of_all_reason · · Score: 2, Informative

    Any non-solid in food advertising (hamburger ketchup, cereal milk) is actually glue.

    1. Re:Get ready for this... by boldtbanan · · Score: 2, Informative

      And a lot of the solid food is actually plastic.

  8. On the other hand... by MattyDK23 · · Score: 2, Insightful

    We're fast reaching a point in gaming where real-time rendering can feasably match the quality of pre-rendered graphics. It's not like the days of the Playstation, where characters in FFVII have a few polygons in-game, but are smooth and (somewhat) realistic in the FMV's.

    I'm sure most people here have seen trailers for Killzone 2 on the PS3. Even knowledgable people could be led to believe that this can be replicated on a PC game, and it's quite possible on the current-gen XBox 360.

    1. Re:On the other hand... by Total_Wimp · · Score: 4, Insightful

      I think this makes the offence so much worse. Since it's plausable that what you see on the screen is what you'll get, then you're far more likely to believe what you see is what you'll get. They can give incrimental improvements in smoothness and texture then when you plunk your money down, you'll find out it isn't what you had thought it would be.

      Put another way, If I told you I saw batman today, you'd know it was some kind of joke. But if I told you I saw the president, it's plausible, especially if you live in the DC area like I do. Saying I saw the president wouldn't be a joke. It would be a lie.

      TW

  9. CPC or C64 by bWareiWare.co.uk · · Score: 2, Interesting

    Surly this was dealt with eons ago (in computer terms). All the old CPC tape covers had a very tiny disclaimer on the bottom saying that the screen shots were taken form a C64 or some other computer with better graphics.

  10. Origin did this with Wing Command back in 1990 by tap · · Score: 3, Interesting

    The box cover was a picture that claimed to be an actual screen shot from the game. They made a big deal about it, as few games had graphics worth sticking on a box at the time. Buit it wasn't actual game graphics. There were weapons and ships on the HUD that didn't exist in the game. There were also asteroids featured prominently in the shot, and they were much more detailed than the asteroids in the game. It's about time the ad monkeys got called on their BS.

    1. Re:Origin did this with Wing Command back in 1990 by StikyPad · · Score: 2, Insightful

      I agree completely, and I found the ads to be misleading as well. Not only was the footage from the CoD2 commercials prerendered, but it not exist at all in the game (that I noticed), even as a cutscene. Personally, I thought it was actual gameplay footage before I saw and played the game firsthand, and I agree that the commercials are misleading. That may sound naive, but games such as HL2 and Q4 have pushed the limits so far that the sequence shown in the commercial didn't seem like much of a stretch. What's worse is that CoD2 is a pretty good game on its own merits, and I don't think there was a real need to resort to an "artist's impression" of the game. Of course, marketers will always flirt with the line between hype and misleading because it works, and they don't get paid to keep products on shelves.

  11. Reminds me of.... by DeDmeTe · · Score: 2, Interesting

    Reminds me of when I was a kid buying C64 games, they ALL had screen shots from the Amiga version. I fell for it once with some car game.. I remember my buddy and I taking turns playing it to the end thinking we were going to be rewarded with the "better graphics". I was sorely dissapointed. At least back then you could return opened software to EB.

    --
    -Guns kill people like spoons made Rosie O'Donnell fat-
  12. What is the actual meaning of the article? by cumorehe · · Score: 2, Insightful

    It appears as though the journalist is not exactly clear on the meaning of "pre-rendered footage" and, as such, it is difficult to discern the actual implications of the article. Is the issue here the pre-rendered footage or the fact that it was pre-rendered footage not present in the game?

    From the article:

    "The ASA noted that the ads did not include any indication that the images shown did not reflect the quality of graphics of the games. While the scenes used communicated the themes of the game, they were not accurate representations of the graphics in the games themselves. We considered that this was misleading."

    It has been common practice to use FMV footage as cut scenes for years now and, more often than not, the ads contain a disproportionate amount of such. Despite being annoying, it was never really much of an issue before. I somehow doubt that these particular ads are being pulled now for something that has been going on for years.

    It seems to me that the actual issue here is using new scenes created separately from the game for the sole purpose of advertising. If so, this is an entirely different animal than the article would lead you to believe.

  13. Creative advertising is everywhere by WebCowboy · · Score: 5, Informative

    Any non-solid in food advertising (hamburger ketchup, cereal milk) is actually glue.

    Advertisers are much more creative than that actually. Cereal milk is often glue but there are far more diverse and creative techniques out there for food ads. Ice cream is usually a concoction derived from potato flakes (though not quite made into the same mashed potatoes tha the manufacturer intended). Bread is rarely if ever real fresh bread--it is usually shellacked with a "tasty" varnish and has the consistency of croutons (except more durable--artsy-crafty folks are probably familiar with that sort of modelling dough used to make those ornaments that look like real pastries...). Actual use of real food is pretty commonplace however it is generally room temperature and sometimes horribly altered. As a rule, anything that LOOKS good and can stand up to studio lighting and sit for extended periods is what goes. That is why most "fragile" food is totally fake.

    Other industries are "extra flattering" as well...show me an automobile ad that showcases the base model during normal use--it is always the one equipped with the handsome upgraded appearance package and driven by a "professional driver on a closed course". Clothing companies use fashion models that are far from the average physique, and you are kidding yourselves if you think that every one of them is wearing a regular size right off the rack in a store--in a lot of cases the clothes are tailored to fit the specific model. I'd say that the more expensive the clothing label, the more likely clothes have been specially altered to fit the model for the ads.

    The video game industry has operated this way since the beginning and I remember in the early 80s that there was a fracas about the use of "artist's renditions" in print ads. Some companies relented and pit in very fine print somewhere in the ad "artist's rendition - actual appearance may vary". One company (Parker Brothers? The publisher of the Popeye and Frogger games for home systems) took out a series of full page ads that showed the same screenshot for ALL the systems (so you'd see variances bewteen the Atari 2600, 5200, Colecovision, Commodore, Apple, etc)--implicitly boasting that they weren't ashamed of their graphics and suggesting that they made an honest effort in developing for ALL platforms while some other game makers did not.

    I think the practice was somewhat dishonest but understandable back in the day, since the hardware wasn't capable of making very exciting visuals on its own, and the market was fragmented amongst more platforms with a greater range of capabilities (bigger titles that were published for many platforms would have to resort to full page ads as described above to be completely truthful in their marketing). Today, however, such practice is inexcusable--it is plain dishonesty. Video displays do not melt like ice cream under studio lights, consoles are powerful enough to render great graphics, and the differences in contemporary platforms are pretty much NEVER evident in screenshots or quick flashes of action in ads. By relying on pre-rendered footage and artist renditions modern game publishers are just playing a crooked game of bait and switch. Old habits die hard though--much harder than the justifications for those habits.

  14. Should make the rules apply to trade shows by xswl0931 · · Score: 2, Interesting

    If companies were required to show actual in-game footage, we wouldn't have to ask if the PS3 footage was real or not. Remember the next-gen Madden footage versus what actually came out? THAT was misleading.