Atari, Others, Settle Game Patent Suit
Atari and other game publishers have come to a settlement with American Video Graphics, a company which claims a patent on (essentially) an in-game camera POV. Atari agreed to pay the company $300,000 for 'irrevocable' rights to the company's patents. From the article: "In a recent IGDA column on the subject, lawyer Jim Charne commented on the danger of this exceptionally wide-ranging patent, noting that: 'Several of these defendants have joined together to mount a common (and very costly) defense', and further commenting: 'The '690 patent litigation is an attack on the industry as a whole. It is indeed something for developers to worry about.'" The other companies mentioned, apparently, came to similar settlements. It's frustrating to me that these companies chose to buy off a pointless suit like this, rather than see the patent nullified.
Sometimes it is better to buy out the problem than it is to do the right thing.
For "better" read "easier."
Slashdot Burying Stories About Slashdot Media Owned
For the big players in any industry, all show-stopper patents that you can buy a license for are good for you - even if it's you paying the license. Why? Because each such patent presents a barrier to entry into the market that prevents new upstart companies from competing with the established ones.
If someone had a patent on "programs that run on a computer" and charged Â$30 billion for a license, Microsoft and IBM couldn't be any happÃier. For a one-off large sum, they would effectively lock down their market for two decades to come . . .
sigs are hazardous to your health
It was innovative at the time of filing: 1987-04-06
http://www.freepatentsonline.com/4734690.html
And people are only now violating it, nearly 19 years later. Give it one more year and it will have expired!
"Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
Never mind. I'm a doofus. I was thinking that patents only last 17 years from date of issue. Turns out its 20 years from application date as hinted at below.
I found an interesting site about patents in the U.S. here:
http://www.bitlaw.com/patent/
Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
The problem, though, is that they're setting a precedent in patent cases. This is an absurdly wide-ranging patent, and should never have been upheld, especially as the patent is being enforced on games nearly 20 years after it was granted. I'm no lawyer, but I would have thought the failure of the patent holder to offer due dilligence on any other game in that span (say...Quake? System Shock? Descent?) would have given the companies a much easier time in fending it off.
I'm just scared of where software patents are leading. Speaking as a professional software developer, there's hardly anything I do in day-to-day app design that hasn't been done before, and isn't more specific than this patent.