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The Current State of the Games Industry

Joystiq has drawn some interesting tidbits out of an in-depth Forrester report on the current state of the games industry. The report's conclusions? The PC Game market is healthy. For example, "39% of all households use PCs for playing video games - this group makes up the vast majority of the 48% of households that have any sort of video games hardware." The report details what Microsoft and Sony has to do to dominate the U.S. market. The report details tactics for each side of that competition. Finally, the report finds that overall consumer interest in games is falling. "In the mindset of consumers games are still too expensive. According to 48% of gamers games still fail to offer good value for money. The report finds this surprising when considering a comparison to movies (games typically offer 30 hours of gameplay compared to a 3-5 hour movie with extra features) but we suspect the problem is more a matter of quality rather than quantity."

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  1. Games vs Movies is the stupidest analogy ever by billcopc · · Score: 4, Interesting

    Games are interactive, movies aren't so much. The whole point of a game is that you are in control of the story, and there should be several ways to affect that story and varying outcomes. There is also an element of skill, where you might replay the same portion a few times until you master it.

    I don't compare the fun of a $60 game to the entertainment value of four $15 movies. I compare a $60 game to other games. The latest whiz-bang console release from EA will probably entertain me less overall than a more deeply involved title such as an RPG or well orchestrated FPS. It has nothing to do with play length or how many long boring levels there are. Halo was fun why ? Because it had satisfying moments and the challenge was well balanced, plus I'm a sucker for co-op multiplayer ever since the original Doom. NHL is fun because, well, it's friggin hockey and you get to cram three of your best buddies in front of the TV and shove them when they pull a hat trick on your goalie.

    Everyone has their favorites, and those games are worth every penny. It's all the other stuff that falls short, when you buy a game and regret your purchase that same evening. Take for example Mark Ecko's horrible "Getting Up" game, which is like Jet Set Radio minus the skating, plus a bunch of pointless "gangsta shit". It looks like it's 5 years too late, plays worse than a 2 week old tech demo, just a ginormous disappointment.. a modern-day Daikatana. Is it worth the same as Half-Life 2 ? Not to me anyways. So then why do they cost the same ?

    That's why I like non-blockbuster games.. look at the Popcap model, or those cheesy $15 titles at Staples like computerized board games and whatnot. Yes, they're cheap, both in price and design, but you don't curse yourself for blowing $15 because you know exactly what to expect from it. When you blow $60 for a game that's less fun than that umpteenth Mahjong clone, you want to punch someone.. HARD.

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    -Billco, Fnarg.com