World of Queuecraft
BondGamer writes "Gamespot has an article discussing the ongoing problems with Blizzard's World of Warcraft. It outlines how the same issues have been plaguing the MMORPG for over a year now with no end in sight. From the article, 'If there's an absolutely excellent game, but no one can get online to play it, is it still excellent?'" Anyone have any hellacious queue stories? Update: 03/01 16:06 GMT by Z : Blizzard also announced today that they've hit 6 Million Subscribers.
The problem is that a realm can get very busy after you've already levelled a character nice and high, and then you are screwed. I understand Blizzard is trying to deal with an avalanche (yeah, boo hoo) - the only real way to deal with it is to keep adding servers and allow players to transfer their characters between them. Obviously some kind of limit would need to be in place to keep people from hopscotching all over (say, 1 transfer a month or something), but since the service is literally falling down sometimes, it is only fair to allow players to load-balance themselves, and for free, in a reasonable way.
If Jesus wants me it knows where to find me.