The Impact of Violent Gaming
An anonymous reader writes "IGN has an article up looking at the impact of violent videogames. It discusses some of the rationale on the gaming industry side for having violent images in their games, and the reactions from politics and lawmakers to these games." From the article: "Despite the large body of evidence that supports a link between playing violent videogames and aggression, lawmakers still have a difficult time convincing the courts that they should be removed from children's hands. One of the reasons for this is that most of the work done is correlational studies which look for a link between two factors. That is, if we see an increase in violent videogame play, is there also an increase in violent behavior?"
I'm all for taking violence out of video games. There's no reason games can't be modified to have non-violent outcomes. But then Jack Thompson would whine that realistic consequences aren't being depicted which will train cold blooded killers.
Think of Super Mario jumped on mushrooms and they turned into happy angels instead of dead pancakes? Or in Unreal Tournament you fire paintballs, or tickle people at close range? Or in Mortal Kombat you have a tickle fight, and instead of ripping out a heart, you read the woozy opponent a bedside story. I think it would sell just as well. A game doesn't have to be violent, it can be funny and still be as fun.
Saskboy's blog is good. 9 out of 10 dentists agree.
Obviously, though, taking all that into account would have taken far too long to allow much chance of getting first post.