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Current Console Transition Far Worse Than Previous

A report released yesterday indicates that this console transition is far worse than previous hardware iterations. From the Gamasutra article: "This console transition, he said, is 'far worse' than that seen from the years 1999 through 2001. Additionally, Lowell points fingers at the increased popularity of online games, a general lack of creativity in game development, and 'no Halo or Grand Theft Auto-type blowout titles launched in 2005,' echoing the sentiments of many other analysts." Next Generation has an analysis of what makes this transition so bad. (this last piece is satire)

15 of 87 comments (clear)

  1. A Joke by eldavojohn · · Score: 2, Insightful

    This article is a joke.

    It blames the Germans.

    It blames companies (Nintendo) and consoles (the PSP).

    It lists developers at number five.

    Can't we just admit that there's been a severe lack of imagination in video game design recently? We have no one to blame but the people who envision the games--and even then, we can't really blame them for not coming up with the latest and greatest concept.

    Maybe we should be encouraging developers to think outside the box and have them attend liberal arts colleges instead of 2 year technical colleges where they only learn how to make clones out of already existing games?

    --
    My work here is dung.
    1. Re:A Joke by Henry+V+.009 · · Score: 2, Insightful

      How about discovering themselves in Europe for a year? Or just reading a good book every once in a while. That'll do far more good than anything as worthless as a liberal arts college.

    2. Re:A Joke by tukkayoot · · Score: 2, Interesting
      different man and different company

      Also, completely different concept.

      Spore isn't exciting to me just because it looks like it'll be a really cool game. It's exciting because the ideas behind it could infuse some new life into the industry as a whole. The idea of giving players very simple, intuitive tools with which to create content, to actual make that content creation part of the game itself (as opposed to something you do externally with modding software) is promising.

      Also, nice as the quasi-online element of Spore sounds to be, I long to see how this concept might be applied to more traditional online games, such as MMOs. With just a bit of extension, I could see the technologies being created/exploited in Spore applied to an online version of Starflight or The Ur-Quan Masters, but with even larger slices of the galaxy and more detailed planet surfaces, life forms, etc. and alien ships that you encounter are not pre-scripted encounters with NPCs (or at least, not all of them) but interactions with other players. Or your more traditional fantasy MMORPG, where instead of fighting the same re-textured orcs and rats for six months, each new area you explore features completely new monsters.

      Best of all if they could combine these technologies (easy to use tools for developers and/or players to create stuff, procedural generation to breathe life into these creations and to populate vast landscapes very quickly), with other features and technologies that have been growing in popularity and maturity over the past couple years, such as realistic physics, destructible environments and more robust AI. This could open the door for a persistent world that is truly mutable, where players are free to create, destroy and explore an almost unimaginably vast world. It could be the ultimate sandbox experience that could combine aspects of various beloved genres as well (FPS, RPG, whatever).

      If Spore itself doesn't qualify as something awesomely different from everything that has come before, then at least it could be a big step towards a game or games that do qualify as such.

    3. Re:A Joke by stonecypher · · Score: 4, Insightful

      Can't we just admit that there's been a severe lack of imagination in video game design recently?

      No. Because there hasn't been. If you go digging through shareware, through PopCap or MiniClip, on sourceforge, et cetera, you'll find quite a bit of novelty. The problem is disasterously risk-averse publishers built on a long-term untenable business model. It's got nothing whatsoever to do with design. A game costs $6-10 million to bring to market at the low end on TV-bound consoles. People don't take risks on DynoBright, Tower of Goo or Pontifex to the tune of $6-10 million. Instead, they release James Bond 27: No Franchise Lives Forever, because it's gonna profit whether or not it's actually a good game.

      Bad for games? Yes. Good for business? Yes.

      All those people who say things like "businesses are absurd" or "businesses are ignorant" are honestly pretty damned self involved. If people really could just have a great new idea and bring it to market, this business model would be in the process of collapsing right now. I can think of exactly one game which was bootstrapped that way recently: Roller Coaster Tycoon. Chris is the only guy I know who pulled it off lately, and I'm in the industry. Before that, it was Black and White, except Peter was working on money he had left over from previous successful games like Dungeon Keeper, Syndicate, Magic Carpet and so on, plus industry contacts and whatever.

      You think it's a lack of creativity? Great, bring me the next big game. Hell, if it's good, I'll even write it for you and get it published for you, and give you a cut.

      Until that day comes, and until you've been through the process of trying to convince a publisher that such and such an idea is a great idea that would sell, then you're really not qualified to comment on what the problem actually is.

      --
      StoneCypher is Full of BS
  2. Transition Going Bad by VanillaBabies · · Score: 4, Insightful

    It has been said probably a thousand times around why the transition isn't going well, and lack of a must-have title is just part of it. Over the years i've owned probably half a dozen consoles, From the NES to a PS2 and a bunch of stuff in the middle. In that time i've played dozens if not hundreds of games. And while Marios, Final Fantasies, and all the rest of the bunch are fun, how many times can i buy something with the same basic formula doing the same basic things. Its been 20 years, give me something new already, because i'm not paying $400 for a new XBox360 to play the same tired genres. I've shot enough people and jumped over enough stuff, that i want something new, and the developers are refusing to give it to me. So i won't give them my money. End of story. There is a reason the video game industry took a dive once before. Too much crap that no one wanted. Looks like some people never learn.

    1. Re:Transition Going Bad by shawb · · Score: 2, Interesting

      Taking a look at the past console transitions you see that, of consoles released in the U.S. for the last two transitions the early bird gets squashed. In fact, it appears that any console released significantly before the rest of the generation spelled death for the console.

      Current Gen: Dreamcast released a full year before most competitors, over half a year before PS2. Status: Sega no longer making consoles
      64 bit era: Atari Jaguar released over a year before ANY other console, a full TWO years before N64. Status: Atari has not made a console since then.
      16/32 bit era: Genesis released insignificantly ahead of Turbografx 16. Status: Turbografx dead, Genesis did survive.
      8 bit era: Colecovision released over a year before any competition. Status: Colecowhat?
      The generation before that, we have the Atari 2600 which was released significantly (about a half year) before the other consoles, and had pretty much the longest stretch of any console (even beating out the Atari 5200, which I assume was an improvement somehow. This is the only example I see of this happening

      My guess? The first console of a given generation is rushed out the door, not given that killer must have feature. Meanwhile the other console makers are working either in house or with game developers to have that killer app (game) avaiable on or near release. They are also making sure that the new console is indeed enough of an improvement over the previous gen to justify the price.

      The 360? Plagued with design problems (the giant brick of a power supply that overheats if not put on the perfect surface being the best known) HUGE supply problems, many people who preordered STILL do not have their 360. Just read the comments of a supplier to see how bad it is. New Games? Well, the closest thing I can see is to an interesting non-sequel is GUN: yet another FPS, this time in the old west. And you get to ride a horse. There's Kameo, elements of power, and I see that is already for sale in the used bin at video game stores. King Kong? Yet another movie franchise tie-in. Full Auto, another combat racing game. Condemned: Gosh, it's dark in here! Then there's supposedly the killer app: Halo 2. You can get... umm... the t-shirt if you want. You actually want the video game? It's gonna be a bit. Toss in a couple sequels and a few online only games. So, about 4 or 5 original games, most of which are of pretty dubious quality. Sequels. Sequels. Did I say sequels? And a few games which are nowhere near release... I know I'm not going to throw down a minimum of $600.00 on it. (Yeah, places LIST it for less, but those places simply don't have it. And those prices don't include the accessories needed to actually make the whole thing fun.) Ohh... but it plays movies off my computer!!! For that price, I could just go get a Mac Mini. What's that you say? The Mini doesn't include a monitor? Neither does the 360.

      So yes, I think the 360 is a waste of money. But if you look at previous generations every console released without competition on the first christmas sales season tanked, except for the Atari 2600. And that was over 25 years ago, the market is surely changed. I predict that Microsoft does have deep enough pockets to keep the 360 going for a little longer than previous early adopter consoles, but will not be able to compete long term with Sony and Nintendo. Sony because their pockets are just as deep as microsoft, and they actually have experience designing consumer electronics and producing entertainment media (although not necesarilly video games, but that's not necessary to become a succesful console if you can get others to do it for you.) And Nintendo will plug along exploiting the niche of people who actually like to play FUN games rather than watch some eye candy. Even though many of Nintendo's titles SEEM to be rehashes of old games, it's

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    2. Re:Transition Going Bad by kingsmedley · · Score: 2, Insightful
      16/32 bit era: Genesis released insignificantly ahead of Turbografx 16. Status: Turbografx dead, Genesis did survive.
      8 bit era: Colecovision released over a year before any competition. Status: Colecowhat?
      The generation before that, we have the Atari 2600 which was released significantly (about a half year) before the other consoles, and had pretty much the longest stretch of any console (even beating out the Atari 5200, which I assume was an improvement somehow.


      [Historical nit-pick mode on]

      1. The TG-16 was actually launched in the USA a few months prior to the Genesis.

      2. The ColecoVision was hardly the first console of the 8-bit era. While you could argue the ColecoVision was the first of a new generation of game console capability, it was hardly a colossal failure. The so-called "Crash of '84" shook out nearly ALL console manufacturers in the North American market; Coleco's troubles at this time had a lot more to do with the Adam computer then ColecoVision sales, which were actually fairly good for the time.

      3. The Atari 2600 was not the first of it's generation either. The early cartridge based consoles, in order of North American launch, were:

        • Magnavox Odyssey, 1972
        • Fairchild Video Entertainment System (A.K.A. Channel F), 1976
        • RCA Studio II, January 1977
        • Bally Professional Arcade (A.K.A. Astrocade), September 1977
        • Atari 2600, November 1977


      4. The Atari 5200 was actually part of the ColecoVision generation, and was not in any way an enhanced 2600 model. However a later console, the Atari 7800, did feature 2600 hardware coupled with an advanced graphics chip.


      [Historical nit-pick mode off]

      OK, sorry about that, I'm a bit fussy about the history of the industry. Back on topic now, I promise.

      Basically, I think your theory that "the first console out the door will always fail" to be about as valid as the absurd theory that "black consoles always fail." The successful platform will be the one to offer good hardware and great games at an acceptable price. That's all there is to it. And for the most part, any look at history will bear this out. The exceptions are pretty scarce, personally I'd say there is only one exception - the death of the Dreamcast had as much (if not more more) to do with PS2 hype and Sega's financial woes than any shortcomings in the system's library.
      --
      Must... think up... something... clever!
  3. Analyse this... by nologin · · Score: 2, Insightful
    From the Gamasutra article...

    ... due to a lack of installed users for the impending next generation of consoles.

    Does it really take an analyst to realize that "impending" means that the next generation of consoles isn't out yet. Of course there won't be a base of users installed with the next generation of gear...

    Maybe these analysts should wait for the PS3 and the Revolution to come out before they make these reports.

  4. No, the transition is going great by UES · · Score: 3, Interesting

    For Nintendo.

    I see a lot of interest in the DS and DS Lite. I see record sales in Japan (SOLD OUT- something that almost never happens) and increasing sales in the USA and Europe.

    It's a handheld? So what?

    When a market is really changing, the old models don't work so well any more. Sony and Microsoft are utterly convinced that convergence will happen in your living room. That's because they sell things that go in a living room- Televisions, Stereos, Home Computer OSes, etc. Sony's fantasy is that you will pay them an enormous sum of money and subscription fees to install very complicated equipment so you can spend a lot of time at home. Microsoft thinks you are willing to spend $400+ on a console to play the $5 Geometry Wars (perfectly playable on Game Boy) or Paperboy.

    Apple and Nintendo both understand that convergence is happening IN YOUR POCKET.
    iPod, Cellphone Television, Handheld consoles. What do these all have in common?

    A home theater experience is very nice, but a device that shows movies, plays music and games, and allows phone calls is totally convergent, and cheap by comparison, which allows a much larger market. Simpler games also allow market expansion by appealing to nontraditional gamers (Women and Seniors, mostly).

    Sony has delays on PS3 because they are feverishly working to make it the all-in-one living room box. Does anyone actually WANT an all-in-one? Also notice that the PSP section of your local store has 2x the movies as games. PSP is a very expensive portable DVD player that plays some games.

    I would love to know what the U.S. XBox360 sales would look like if they could actually produce some of the things. "Sold Out" is meaningless when you can only allocate a dozen units per store. For months at a time. It's March, where the hell are the things already?

    In Japan, where XBox360 stock is plentiful, games are important, and home theater convergence is desired to to lack of space, no one is buying them. But there are lines around the block for the DS.

    If your model of transition is upgrading consumers from FooBox 2 to FooBox 3 (with slightly better graphics and a modem at double the price), the transition has been a failure.

    If your model of transition is selling more units to more customers no matter what new product you offer (from FooBox to PortaFoo), this is one of the best transitions ever...for Nintendo.

  5. Lack of originality is nothing new. by hal2814 · · Score: 2, Interesting

    Can we please stop bickering about the lack of originality like it's something new? Who remembers the arcade space shooter? Who remembers the coutless Double Dragon clones? What about the 2D platformer? Who remembers 1-on-1 fighting games flooding the market? There are several genres of gaming right now that are getting spread thin. They will die out when consumer support for them fades. Then we'll finally get to a bunch of new types of games come in and try to win the honor of being cloned to death. We are in a phase of utter lack of originality but it will pass and we will get a brief span of original games coming out. Just make sure to enjoy the next wave of originals while it lasts.

  6. There wasn't a Halo or GTA in the last transition by superultra · · Score: 2, Insightful

    The PS2 came out in the US in October 2000. GTA3 did not come out until the October after the PS2 launched, in 2001. Of course, neither did Halo, which came out with the Xbox November of 2001. But for nearly an entire the year, the bright shining stars of the lot were Onimusha (oooo!) and Madden (yawn). The PS2 was plagued with hardware shortages, then memory card shortages, and then people realized that setting the PS2 on its side and leaving the disc in scratched the disc to hell.

    This is March, a mere 5 months after the so-called transition to the next generation, and they're calling it?

  7. The problem is clear. by MaWeiTao · · Score: 3, Insightful

    Business people turn everything into shit. We've got people who don't understand a thing about what they're selling making all the decisions. They're not engineers or designer who rose through the ranks, having intimate knowledge of what the company does. They're a bunch of suits with MBA degrees hired specifically to run the company. They're driven by one thing and its not producing a quality product, nor is it changing the market, nor is it innovation; they're driven by money.

    And if they don't show healthy growth within the next few months the stock market reacts negatively. All these jerks want money in their pockets right now, instead of looking at the long-term health of a company.

    Certainly the reality is a lot more complicated than that, but I think this is one of the core problems. It's why we see garbage coming from the game industry, and this problem is reflected in other industries.

  8. The recency illusion bites again by Haeleth · · Score: 2, Informative

    Improvement in graphics will be relatively minor.

    People have been saying that for as long as I can remember. There was a time when it was possible to describe Doom as "realistic" with a straight face. But even last year's games look artificial. Even Half-Life 2 and Doom 3 are starting to look dated. Trust me... there's plenty of scope for improvement.

    Games cost a lot to produce now so no one will want to risk anything too off the wall.

    A-list games have cost a lot to produce ever since people found out that spending a lot on a game boosted your profits. And we're still getting off-the-wall titles. Katamari Damacy. Nintendogs. Lumines. None of them sequels, none of them based on expensive licenses, all of them original and addictive. I fail to see the problem.

    And hard core gamers are pushing for games that are too complex.

    You seriously think games are getting MORE complex? You should go back and replay some of the stuff from the 80s and 90s. Try something like Falcon 4.0, where you literally had to read a brick-like manual just to figure out how to get your plane to take off. Or the Police Quest series, where you had to follow real-life police procedures down to the last form. Or classic text adventures, where you had to wrestle with defective natural-language parsers and draw up your own multi-page maps of worlds that only existed as words.

    But there was always Space Invaders too. In other words, there have always been simple games that you can pick up and play, and there have always been complex games that take roughly the same amount of commitment as a full-time degree course to master. Nothing new here. Nothing's changed.

    Combine that with the cost of the new consoles... ...which is pretty much the same as (or cheaper than) the price of the old consoles, when you adjust for inflation? Right. Big problem there, clearly.

    Sorry, but I don't see a single valid complaint in anything you've said. It's all always been that way. Nothing's changed. Nothing will change. Just carry on choosing the games you like from the vast range available, sit back, and enjoy yourself. Because gaming's always been good, and it's going to stay that way.

  9. Re:Wait for Nintendo. by edwdig · · Score: 2, Informative

    Personally, I've gotten used to the GC controller and like the fact that I'm going to be able to use it with my Revolution.

    The GameCube controller only works for GameCube games. You have to use the new controller for Revolution games. Some of the new games will use a WaveBird-like shell over the new controller, but for the most part you must use the remote control controller.

  10. Re:Gimme a break.. by stonecypher · · Score: 2

    Yeah, and this would be insightful if that's what the article actually said.

    What the article does say is that there's due to be a year and a half slump to the tune of almost 20%. The previous console slump was about 7%. So, it's prospectively gone up by triple. That is far worse than the previous one. Nobody said worst ever. Just worse than last time.

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    StoneCypher is Full of BS