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Design Process Behind the Xbox 360

Jason writes "I recently attended a SIGCHI (Special Interest Group for Computer Human Interaction) where the presenters talked through some of the design process and user experience work conducted during the design and development of the Xbox 360. Understanding the user experience isn't just about traditional software any more; Gaming software deserves the same attention to detail graphics software receives."

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  1. Re:Video graphics... by akac · · Score: 4, Interesting

    I think that's where context sensitive keys play in. You should be able to have a key that handles multiple actions depending on the vehicle or type of player you are.