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Entry Level Game Industry Salaries

An anonymous reader writes "Game Tycoon has posted some informal information about entry-level salaries for students entering the video game industry." From the article: "Students who applied for engineering jobs seem to be getting offers in the 70s -- in some cases, the high 70s. The same students got offers approximately 10K higher from companies in other industries; i.e. Oracle, Microsoft, etc. So the gap between game company offers and non-game company offers appears to be narrowing for engineers. In general, I was amazed at how high the offers were!"

13 of 82 comments (clear)

  1. Salary is only part of the equation by deletedaccount · · Score: 5, Funny

    Half the reason I chose not to go into games was the crappy salaries, half was the crappy hours and the other half was my lack of mathematical ability.

  2. What do the jobs mean? by JourneyExpertApe · · Score: 2, Interesting

    The article mentions engineers and producers, with the latter getting offers about half as much as the former. Can someone explain the difference between these two jobs?

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    1. Re:What do the jobs mean? by iocat · · Score: 2, Informative
      Engineers write code. Producers manage development, facilitating communications between different development disciplines, (art, code, design) and non-development disciplines (marketing, PR, sales, HR, admin, etc.). Producer is a pretty generic title and the roll can change drastically depending on company and rank (assistant producer, associate producer, line producer, producer, senior producer, exec producer), and whether the producer is on the development side or the publisher side. In Japan, producers tend to hold the "design vision" for the product, in the US that isn't necessarily the case.

      Coders tend to make more than producers at all pay ranges, because being a producer requries being a generalist and there are simply more people able to do it than be great coders.

      That all said, I call bullshit on a standard $70K job offer to a guy fresh out of MIT. One thing the game industry respects is shipping games, and no one is going to pay a jr. staffer $70K, esp. if they haven't shipped a game. (And frankly, especially if they've only got a degree from MIT, which seems to be heavy on theory, and light on the practical, low-levl, extremely efficient coding experience required for games.) That may be different for guys who've shipped significant or interesting side projects, or developed relevant technology. It may also be different for inexperience teams blowing VC money.

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  3. Take it with a grain of salt by fistfullast33l · · Score: 4, Insightful

    The opening line of the article was "I was speaking to some MIT students."

    So basically, these salaries are probably inflated because they're from MIT and can fetch top dollar. I just graduated with an MS in CS (not from MIT) and I was getting offers in the high 60's,low 70's from Microsoft, IBM and the like. I didn't talk to any game companies so I can't say anything about that, but don't expect to go into CS and come out from any school other than an MIT or CMU and fetch high 70s. If you're going for a BS, I wouldn't get my hopes past 60, MS past 75. There is a ton of hiring going on right now though, so you might get lucky. Everyone and their brother is hiring.

    1. Re:Take it with a grain of salt by EggyToast · · Score: 3, Informative
      Conversely, your job is likely more secure as well as having better benefits. I work in non-profit, and the management is less crazed and there's actual sick and vacation days (and a lot, at that, and they don't go away). Regular wage increases and increases from reclassification of jobs affect everyone, not just new/old people, and I feel more secure in my future here.

      I could probably make more money out in the for-profit world of corporations, but I'm much happier here. And my sanity and free time is definitely worth something to me.

  4. Pointless by Threni · · Score: 4, Insightful

    The linked-to story is just some guy babbling on a blog about how he chatted to `a few` people. Perhaps if some sort of representative survey had been carried out, and the terms he is using were slightly more well defined this article would have some merit.

  5. Location, location, location by fastgood · · Score: 2, Insightful
    When particular fields are tied to a few specific regions, it is no surprise to see a salary difference get explained for the wrong reasons.

    At one time over 90% of US actuaries lived within 100 miles of Hartford, CT. Pay level statistics reflected the high cost of living there.

  6. But note by LightningTH · · Score: 4, Insightful

    High $70k salaries in the western side of the US where cost of living is high. Over on the south/east side, it is around $50k average. However the burn-out rate for the game industry seems to be around 5 years due to the large number of hours. But why get paid $70k a year when you work 60 hour weeks (or more)? You actually make less per hour than someone working $50k salary at 40 hours a week.

  7. My experience... by MaestroSartori · · Score: 2, Insightful

    ...in the UK:

    on graduating, most games companies would not take on recent graduates, and required a minimum of 12 months experience and a published title. How to gain 12 months experience and publish a title when nobody will hire you is left as an exercise for the reader.

    I eventually landed a job in one of the most expensive parts of the UK to live in (Surrey), earning £20,000 - at the time approximately $30,000 - which I'm told was a decent wage for a graduate programmer at the time. This was less than the average national wage which was £24,000 or thereabouts if I recall correctly. Other graduates from my university class going to work for investment banks or web companies were getting offers of up to £35,000 or thereabouts, and the ones who've become sysadmins rather than programmers all earn more than me even now.

    The games industry isn't one where you go for high wages. You do it for the love of games, and then because even if you wanted to change career paths it's tricky when you don't have "serious" coding experience...

  8. Re:not normal students - MIT students by Austerity+Empowers · · Score: 2, Insightful

    It also does not mention where these jobs were physically located. 70-80k in say, Austin, goes a whole lot farther than it does in San Jose or Boston.

  9. Lack of contact with reality by stonewolf · · Score: 3, Interesting

    The fellow who wrote the original blog entry has a serious lack of contact with reality. Let me try to inject some:

    I am speaking as someone with over 30 years experience on top of a MSCS degree who has worked in many industries including the game industry as a programmer and technical director.

    Someone with a degree in computer science or a closely related discipline has about a 50% chance of ever being able to write production level code in a commercial environment. My experience is that math majors have nearly as good a chance to become production programmers. English major (especially poets) and archeologists have about a 30% chance of reaching the same level of skill.

    (People with degrees from expensive private schools usually figure out that they are never going to earn enough as a programmer to pay for their kids to go to the same expensive private schools and bail into higher paying areas after only a few years. They rarely stay around long enough to become really good programmers. There are, of course, many exceptions to that observation.)

    OTOH, someone with a degree in any technical field has less than a 1% chance of becoming a successful entrepreneur. And only about a 10% chance of becoming a successful manager in any environment. A producer is an entrepreneur and a manager. The skills needed to be a producer are very different from the skills needed to be a programmer.

    So, if I hire a fresh computer grad to be a programmer there is an even chance that that person will produce revenue for my company. If I hire the same person to be an associate producer there is very little chance that they will ever be good for anything but fetching lattes to meetings.

    No wonder the pay for entry level producer is so low. In fact, I was surprised it was so high.

    Stonewolf

  10. Re:not normal students - MIT students by EggyToast · · Score: 4, Insightful
    Exactly. Friend of mine graduated from my program and moved out to California to work for IBM. Starting salary for her? $75k. But she worked in Silicon Valley... and the only place she could afford was a shared apartment with 3 other new employees. Granted, it was a nice apartment...

    I moved to the other coast, make about half what she does, and I'm buying a house this summer. She may be making more money, but that doesn't mean she has more money.

  11. IGDA/Gamasutra annual salary survey by saarbruck · · Score: 3, Informative
    The Independent Game Developer's Association (IGDA) and Gamasutra take an annual salary survey for the game industry, including developers, artists, designers and producers. I think you have to be registered to see them, but here are links to the results from

    2003

    2002

    2001


    And yes, I said annual, and the most recent result I could find was 2003. I think the 2005 results are still being tallied? And 2004? Must have been a bad year...

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