Come the Revolution
GamesIndustry.biz has a piece looking at what game developers think will be required to ensure that Nintendo's Revolution doesn't go the way of the GameCube. From the article: "While this mutual exploitation between indies and Nintendo may grant the GameCube some stay of execution, the Kyoto giant's next home console will require a very different approach to marketing. Solid details about the Revolution remain sparse, yet Nintendo has stated it hopes to attract a different audience to the one being aggressively chased by Microsoft and Sony. This is the console that will support a back catalogue of twenty years' worth of Nintendo games, as well as new titles utilising the intriguing new controller."
Because, as we all know, having really cool games that are fun to play is less important than having 200 versions of football games which simulate raindrops spattering off the helmets of the football players and audio surround-sound of their breathing.
... now if I could only find the sarcasm key on my keyboard ...
After all, it's always true that following the true path:
1. make FPS or Sport Game with little or no story line
2. put it on a console that you lose money on
3. expect people to buy lots of games, like say Final Fantasy I to XII.
4. Profit!
-- Tigger warning: This post may contain tiggers! --