The Creative Power of Second Life
Alice, over at Kotaku, has a post up looking at what Second Life means to the Web 2.0 crowd. Cory Ondrejka gave a presentation at the O'Reilly Emerging Technology Conference about what 2L is about, and dropped some interesting statistics on the audience. From the article: "Here's Cory's killer factoid, just announced here: Over 70% of Second Life residents have created an artifact - from scratch - in this past week. That's one crazy level of output. To give you a bit of perspective, that's approximately 23,000 human hours of play-work per day. Cory points out that this would cost Linden Labs over $400m a year to produce centrally, clearly not a viable business prospect. "
My friend and I both submitted our cards. I didn't have any problem, and doubt I'll see any fruadulent charges (or ANY charges).
:)
My friend, however, had his credit card company call him with a "suspicious charge". Apparently LL charges $1 to the card, and then credits it back (I guess to verify that it's a real card?!) Sounds kinda weird.
I don't have a problem with it, but obviously YMMV.
As for Second Life... I started it up just as a lark. I'm a coder, and I liked the idea of creating and scripting objects for fun. And it's been a lot of fun. I answered a couple want-ads, looking for scripters, and have actually gotten paid to create some casino games.
I'm not going to retire off it, but I don't remember making money or particularly using my brain (Fireball, Scorch, Scorch, Scorch, Frost Nova, repeat) in WoW... so it's been fun.
The furries, however... they scare me a little.