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The Problems With Game Copy Protection

Next Generation has a piece looking at the sometimes overly enthusiastic copy protection schemes used in PC games. From the article: "In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares. These days, however, copy-protection software is ubiquitous, and any PC game bought at retail is going to have it embedded on the game disc(s) in one form or another. I'm okay with that in theory, but some of these anti-piracy software programs are so potent that they cause issues for legitimate game buyers. One of the leading brands, StarForce, is notorious for not only making it difficult for a small percentage of legitimate users to load up StarForce-protected games, but also for leaving potentially problem-causing StarForce software behind on your PC, even after you've deleted the game it was protecting."

5 of 439 comments (clear)

  1. Old methods of copy protection... by dividedsky319 · · Score: 5, Interesting

    In the late '80s and early '90s, the games industry could do little more than ask nicely that you not pirate their wares.

    It wasn't only "ask nicely" ... I remember years ago the copy protection was simply to enter "The 4th word on the tenth line on the 10th page of the instruction manual", etc.

    It wasn't so successful, but... it was an interesting idea at the time. (Even if it was a pain having to dig out the manual if you haven't played a game in a while)

    I completely forgot about that until reading this article. I'm not sure how many companies did it, but I remember this on some Sierra Online games I played (Police Quest, for one)

    1. Re:Old methods of copy protection... by JaredOfEuropa · · Score: 5, Interesting
      It wasn't only "ask nicely" ... I remember years ago the copy protection was simply to enter "The 4th word on the tenth line on the 10th page of the instruction manual", etc.
      Ah yes, very annoying. So annoying in fact that I went out and got the pirated versions (without the password nagging "feature") of games that I owned legal copies of.

      That is the risk of copy protection on games (or indeed on music and movies as well). Why punish people for buying your software or music, with annoying passwords, dongles that don't work properly, DRM software that is little more than malware, and the inability to make backup copies for legitimate purposes? It's a fine way to destroy any goodwill people have towards your company, and you're only encouraging them to get the illegal, de-DRM'ed versions.
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
  2. I won't install starforce by mikeswi · · Score: 5, Interesting

    I flat refuse to install anything with StarForce on it. Google starforce and you'll see plenty of articles and rants about it.

    I have games that include SecureROM (GTA SA and VC) and SafeDisc (Sim City 3000) and I've never noticed them causing any problems or installing anything other than registry entries. StarForce, on the other hand, installs hidden device drivers, which totally fuck up a cd/dvd drive in some PCs. On some XP machines, it can cause actual physical damage to the burner. It also elevates access priviledges for user-level applications, although I can't imagine why the hell it does that.

    Fuck all that. Not on my machine.

    After seeing the commercials for Brothers in Arms, I decided to buy it. Then I noticed this disclaimer on the publisher's web site:
    "NOTICE: This game contains technology intended to prevent copying that may conflict with some DVD-RW, and virtual drives."

    I looked around and discovered it was StarForce, so I just put my credit card back in my wallet. Then I sent an email to the publisher to tell them they'd just lost a sale.

    Funny thing is, there are four different cracked copies of the game's .exe file at gamecopyworld. I'm sure I could find a copy of the whole game somewhere if I bothered to look. Not only did they lose a sale because of their anticopy software, it turns out the damned thing doesn't work anyway. Real good business decision there.

  3. Comment removed by account_deleted · · Score: 5, Interesting

    Comment removed based on user account deletion

  4. I pirate things I own!! by Anubis333 · · Score: 5, Interesting

    I am a bit late in this thread, but I actually pirate software I have paid for.

    That's right, I pay for a license, then download pirated copies. Why?

    Because the copy protection schemes are so intrusive, I just cannot stand them. I do a majority of my 3d work ona laptop, and I don't have USB ports to spare for my 2+ dongles, much less want to run the risk of the dongles being stolen, OR should I mention the fact that the laptop won't even fit in the fucking case with the dongle on OR the fact that the sentinel driver software for the dongle is unstable and I don't want another 3rd party service running. Games too.. I grab a NO-CD crack for every game I own. All the data is on the HD, why should I have to have the damn disc in my cd drive constantly spinning up and spinning down eating my battery power? Not to mention that it *renders the optical drive useless*. It's so obnoxious.