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Discovering Bottlenecks in PCs Built for Gaming?

QMan asks: "I, like many others here at Slashdot, am an avid gamer. Recently, I've been thinking about upgrading my gaming PC, but with all the mish mash of components in the box, I don't really know which components are slowing down the rest, and would be an ideal candidate for replacement. I'm looking for advice on how to discover the inherent bottlenecks in my system, whether they be from my video card, RAM, CPU, or other components. I've tried various benchmarking utilities, but they generally give an overall performance rating, but not much info on which device(s) had the most impact in limiting that rating. I'd imagine many of you out there have encountered the same problem, and might have ideas on where to start."

2 of 142 comments (clear)

  1. Re:OS? Hardware? by Malor · · Score: 3, Interesting

    Sandra overestimates Intel CPUs relative to AMD CPUs by a large margin, when the vast majority of real life tests are exactly opposite. I don't trust its benchmarking much at all.

  2. Re:OS? Hardware? by Austerity+Empowers · · Score: 3, Interesting

    Unless directx is emulating a missing feature from the video card in software. It will do that on occasion, and it won't be obvious just from reading performance monitor outputs what is going on.

    I don't think this quest for global bottleneck optimization is likely to be successful unless you have a lot of time and a lot of money to buy hardware. The only good way to do it is brute force, mixing and matching every likely combination. If you think about it too much and try to read the tea leaves of performance numbers, you'll go crazy.

    It's a whole lot of frustration for something that is always in flux. One driver release could change your results. I guess that would infuriate me enough to give up computing forever.