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Gamers Gain Political Voice

GameDailyBiz has a rundown on the just-announced Videogame Voters Network. The network has been established by the ESA with the intent of organizing gamers into a political force. Will Wright: "Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others. It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them."

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  1. Re:This won't make a difference by Sunburnt · · Score: 1, Troll

    Lol...I thought this was a serious attempt to defend libertarian fluff thinking until I read the last line:

    "In the long run, the slippery slope rule says you'll lose all the rights as those in power taste more and more of that power."

    The slippery slope "rule?" The term "slippery slope" refers to a class of logical fallacy, not a "rule."

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    Tags != Comments, and -1 (Troll) != -1 (I Would Respond Angrily To This Poster So They Must Be Trolling)
  2. Not a threat to gaming by Racqueteer · · Score: 1, Troll

    The proposed legislation is not a threat to gaming, or to gamers. Under the new laws, games with gratuitous violence or sex will be clearly marked and sold only to those of the proper age... no different than today except that it gives the existing laws some teeth to help with enforcement. The future President's proposal doesn't go far enough, imo. Games that promote and reward antisocial behavior need to be banned. The fight against the legislation is being led by distributors, not developers. They stand to lose because they will lose a section of their market ... like the tobacco companies have. Marketing and selling these games to kids is wrong, and needs to stop.