Slashdot Mirror


Gold Farmer Documentary Preview

There's a preview up on YouTube of an upcoming documentary on Chinese Gold Farmers. Terra Nova links to the video in a discussion on the hypermobility of labour in the 21st century. From the discussion: "In watching the video, I am most struck by the intertwined empowerment/disempowerment that is occurring simultaneously for these Chinese workers. Their lives in these virtual worlds are brighter, but yet their interactions with American players (and associated slurs) are a constant reminder of their inferior socio-economic status. The disembodied hypermobility granted by these virtual worlds is, to a certain extent, dispelled when they are labeled as 'Chinese gold farmers'. For them, it is a double-edged sword."

1 of 167 comments (clear)

  1. Re:No, we are tired of the grind. by vertinox · · Score: 5, Insightful

    You're placing the blame on the wrong people. The blame is with the Me generation who want everything right now. Instead of working and EARNING things from their effort, they'd rather spend cash to get instant gratification. If you want to play that type of game, go buy a single player game with built in godmode.

    Truth be told, I don't play MMOGs anymore, but I can tell you that it results from the following two reason (which are related to gold farming).

    1. I'm tired of killing things over and over again to level.
    2. I'm not willing to spend money on paying other people to do this for me.

    I've been playing MUDs since Legend of the Red Dragon and I'm sick... so sick and tired of the same old formula. Kill 1,000 rats and get to level 10. Kill 10,000 Goblins and get to level 20. Kill 30,000 orcs and get to level 30.

    After Muds, UO, EQ, Shadowbane, and WoW I am just sick and tired of killing things with not a simple damn end game or something like direct player interaction.

    Truth be told, Ultima Online was the funnest MMOG I have ever played until they care beared and tried to copy EQ down to every last detail. I want to play a game for at the most 3 months and have my characters stats to what I want to be. The rest of the game should be a sandbox and player interaction (housing, crafting, player vs player, factions and basically player made content).

    If I want to kill things over and over again to get a higher level so I can get a more powerful sword so I can kill more powerful things so I can level to get a more powerful sword yet again... You are right, I can play Diablo 2 or Baldur's Gate... Or maybe Fallout 2 which has more story and enjoyment than most of thes MMOGs today.

    Ralph Koster is right... We need to shift focus away from mass genocide of rats and orcs and make the games more than just leveling. We need virtual worlds. Not single player hack and slash games with a chat interface with other players.

    The games are broken and until they find a better system of advanment, neither the MMOG companies nor the gold farmers will see any of my money.

    --
    "I am the king of the Romans, and am superior to rules of grammar!"
    -Sigismund, Holy Roman Emperor (1368-1437)