The Chinese Socialist MMOG
GP writes "How different is China? In the online game version of the idealized Socialist state, you gain experience points by 'doing good deeds' and 'thwarting spys'. You can even meet Chairman Mao!" From a great writeup by Scott Jennings on the game: "And now we have the online MMO version, 'Learn From Lei Feng Online', which allows you to... mend socks. Again - not making any of this up. To quote from the original Xinhua story 'For beginners, sewing and mending socks is the only way to increase experience and to upgrade,' said Jiao Jian, a six-grade pupil in Yuexiu District, quoted by the newspaper. He then continues. 'Every time you are promoted to a higher level, your clothes will become more average,' he said. I'm pretty sure this isn't a translation screw up. The longer you grind, the more you look like everyone else. I guess new users wear designer pastels or something."
Amazing how well the ideological absurdity of utopian communism finds its expression in the mechanics of a multi-player online game. Or maybe it's not that amazing. Surely you World of Warcraft players, engaged in the "grind" of leveling, have heard an Orwellian Animal Farm voice calling "Work is Fun. Fun is Work. Fun is Unfun." Co-operation and submission to the group is explicitly rewarded through "Guilds" and similar organizations.
Of course, not only is the gameplay of multi-player online games ideologically communist, but the mechanics of game economies are explicitly communist. They are planned economies. Gold farming and black markets are exactly the same phenomenon. The Chinese Socialist online game will be interesting to watch for observers due to this inevitablity. How will they deal with external and internal black markets? Will it be possible to distinguish countermeasures gameplay from reality as ingame countermeasures are taken?
Infanticide does not happen "all the time" in China. Your MSN reference noted two phenomena: sex determination via selective abortion and infanticide. One is much more pervasive in China and I can assure you it's not infanticide, which was more common before the advent of Communism in China.
Speaking of Communism, you're also way off base blaming "Communism" for this phenomenon. China has a one-child policy which most experts feel is a necessary thing. It's because of their population size, not ideology. The preference for sons has its origins in China's agrarian/Confucian roots. It's an unfortunate thing that when you combine the "good" one-child policy with the "bad" preference for sons, you end up with trouble on a large scale.
In fact, if it hadn't been for China's best-known "Communist" leader, i.e., Mao Zedong, the population problem might not be so extreme, but unfortunately Mao held that China's greatest exploitable resource was manpower and thus more babies was more power, so he ignored calls for population control and urged baby-making instead. So in a sense the situation is opposite of how you portray it.
Doesn't anyone see how this could be fun? Yeah, mending socks doesn't sound like a thrill, but what do you do for XPs when you're weak in a commercial fantasy game? Endlessly stab chickens? How is that more fun? No, I think mending socks in a sweatshop that more of a feel of honest labor.
I think my talent would be in being a newspaper reporter for the government. I'd try my best to sound like this North Korean paper. Really, it would be a blast! And I bet there would be all sorts of neat quests, like stopping burglars, helping fishermen, getting a village to quit smoking... the sort of stuff that would be really refreshing after months of "deliver this scroll to Naldemor and you shall receive this +2 sword and lots of XP!" Yes, it would take a lot of creativity to make this game fun, but I guess I am one of these people who still appreciates creativity.