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The Story of Tron

An anonymouse reader writes "Tom's Hardware has a feature up on the makings of Tron which may interest latent fans. Through interviews with the creators they explore the makings of Tron, from how it came to be picked up by Disney to how the effects were put together ('While the majority of the film takes place in the computer world, only 15 minutes worth of footage actually used CGI', because it would have taken years to make the film otherwise). They then explore why the film flopped at the box office. 'It was like we put LSD in the punch at the school prom and it was just way more than they can handle,' said Steven Lisberger."

3 of 367 comments (clear)

  1. Grossing Twice the Cost is a Flop? by Hoab · · Score: 5, Informative
    Tron cost 17 million to make and pulled in 33 million. How is this considered a flop?

    It was 22nd in the top grossing films of 1982. Blade Runner was 27th that year.

    Maybe it wasn't the smash hit they were hoping for, but it looks like it did very well.

    http://www.boxofficemojo.com/

  2. Interesting fact they glossed over. by SynapseLapse · · Score: 5, Informative

    One thing the article failed to mention was how ardous it was to make those "mere 15 minutes of cgi." Back then, no animation tools existed nor were there any GUI based rendering tools either. All of the CGI was hard coded by hand using a text system very similar to Pov-ray. There was no animation programming either. To animate something they had to calculate how far they wanted each object to move, then calculate and enter the cordinates by hand frame-by-frame.

    Furthermore, the computers of the time didn't have enough memory to store entire movies, let alone any sort of device to output it to video tape or film like we have now. Instead, they had to render each individual frame, display the frame on a high-resolution monitor and then photograph the monitor onto regular 35mm film. Each frame would take several hours to render further complicating the process trying to keep the lighting uniform on each exposure.

    Now, fifteen minutes * 60 seconds in a minute * 24 frames per second = roughly 21,600 frames. Just an insane amount of manual labor.

  3. First Geek Movie by mbowen · · Score: 5, Informative
    It's rather astounding that there are so many young geeks who think Tron was lame. Of course it's lame by today's standards. But I was an actual programmer on the job in those days when it was considered incredible to get 300KB for your own program's memory. Tron was the first movie about programmers that made our style comprehensible. We were considered truly weird, and somebody as cool as Bruce Boxleitner to star as a programmer was considered a coup. That says a huge amount about the social acceptance of OGs (original geeks).

    The ethic of programs of little fighters within a sometimes incomprehensible system was very appealing. The idea of old crusty programs bearing the likeness of their users was cool. The idea of independently minded security programs running around like white blood cells was also pretty fabulous. In terms of what actual programs could do at the time, Tron was inspirational to real programmers. I mean every program in Tron could communicate to every other program. Strong programs could defeat weak programs by learning new games at the instruction of stronger still programs, all without user intervention. A super program that could heal other programs that had crashed...

    There were realistic in-jokes, like the Bit, the PacMan graphic in Stark's domain, the endless infinty of cubicles, and the fantasy that (arcade) gamers could pull chicks by getting high scores.

    Tron was true the spirit of the then-emerging hacker ethic in many ways that other movies haven't really ever captured. In fact, I can't think of any other that captures more truly on an emotional scale how programmers think about their programs. In fact there is probably only one movie that has ever been cooler to hackers and that is Swordfish.

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    fault-tolerant