The Story of Tron
An anonymouse reader writes "Tom's Hardware has a feature up on the makings of Tron which may interest latent fans. Through interviews with the creators they explore the makings of Tron, from how it came to be picked up by Disney to how the effects were put together ('While the majority of the film takes place in the computer world, only 15 minutes worth of footage actually used CGI', because it would have taken years to make the film otherwise). They then explore why the film flopped at the box office. 'It was like we put LSD in the punch at the school prom and it was just way more than they can handle,' said Steven Lisberger."
Who would have thought it was a bomb? I remember seeing it and loving it as a kid - and loving my toy lightcycle and some of the video game - and the movie seems to be so well known. If you ever mention it to someone, they know what you're talking about. It amazes me it was a flop.
I saw Tron, opening night, and its one of the things that made me really, really want to figure out how those nifty looking typewriters with screens could do so much. I didn't know what memory was, I didn't know what a processor did, I barely understood how a calculator worked and if you said Binary I'd say "Sure, I have a Huffy!".
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We're always looking at value as something monetary. Tron made me go get my first trash-80 (Err Tandy TRS-80 heheh) and later my first Commie. I wanted to know how those things worked.
You all may remember the short lived series "Whiz Kids" , with the talking computer that looked like it was assembled from stereo components. That was another one way ahead of its time.
The value of the film wasn't how much it grossed , if you want to calculate that, then calculate the life time earnings of those who got into computers partly because of seeing it and you may be surprised
However only 15 minutes of CGI? I somehow (not sure why, because I know what was available then) thought most of it was CGI.. but yes, that would have been very very difficult at the time. My bubble sort of broke reading that article, never really thought about the making other than being fascinated as a child with the results.
Much like the show Whiz Kids, it was just a little too abstract for most people. Entertainment isn't entertainment to most if it requires too much thought.
Tron got to be the pavement others were able to ride in on. So wallet aside, I don't think the film was a flop. I was too young to remember any hoop-la coming from Disney about the film.. I wonder how it would have done if it had been underplayed before release.
Cool article, if you can wade through the advertisements
I liked the plot. It was just badly handled with a poor script. The basic idea of going into the computer and teaming up with a superhero program is kinda goofy but a pretty cool idea for kids. Plus I think the idea of anthropomorphic computer programs working in the computer was pretty cute. The same basic concept was used fairly well on Reboot.
Sure, you can take any line out of context and make it seem soulless. The point of that particular line was that it was dripping with cynicism. The MCP wasn't giving those programs a place of honor to "serve their systems" at all. Programs were sent to the Game Grid to die. In fact, Sark probably would rather have been doing something else. The only enjoyment he got from his little speech was the opportunity to kick the prisoners in their religious nadgers, which made a nice counterpoint to his later conversation with the MCP:
Sark: I don't know, I mean, users wrote us. A user even wrote you!
MCP: No one user wrote me. I'm worth millions of their man-years.
It actually has interesting parallels with Cold War indoctrination and Stalinist gulags, with a hint of medieval religious indoctrination as well.
Another interesting concept brought up by the line you quoted was the staggering difference in time scale between the real world and the computer world. The religious pogrom in the computer world had the flavor of something that had been going on for decades. But actually, users were able to work with their programs right up until the point where the MCP shut down Group 7 access ("just to be safe"). The efforts of the MCP and Sark to eliminate belief in the users must have started after that point, and it was a matter of mere hours from then to the time at which Flynn found himself trapped on the Game Grid.
I was working (learning) in the biggest graphics lab in the world at the time _Tron_ was made, Summer 1982. The New York Institute of Technology had a DEC VAX/VMS datacenter, with DEC GIGI graphics terminals and other rendering HW. We were busy scanning 1970s progressive rock album covers and inserting our own adventures into the cover art. Then Disney opened their Tron lab, and we weren't the biggest anymore - just another little college computer room.
It was like our bong hits wore off, just as someone else at the school prom dosed us all with LSD, then they started flying around the dance hall.
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make install -not war
As implausible as the plot devices were, Tron actually captured something about how it felt working with computers in that era. You had a great deal of control, but programs had reached a point of complexity where different pieces of software almost had a mind of their own. And since the suits only had a vague idea of what you did, they tried to avoid you as much as possible, which meant on a day to day basis you really interacted with bits of software more than you did people. There were no ex-geek managers for the simple reason there were no ex-geeks.
Add to that, very few of us had computers in their home; the home computers that existed were for practical purposes not much more than toys.
The upshot was, when you sat down in front of that terminal at the start of the work day, it really felt like preparing to dive into an alternate universe, with its own population.
And furthermore, there was no Internet. Internet means you're handling emails, IM, blogging and interacting with real, flesh and blood people; or at least what those people are pretending to be. Having the Internet means that software flows in and out of your computer like electricity. In those days your computer was isolated, like one of the Galapagos Islands, and sparsely populated with humans. The real people were, in the cast of characters a distinct minority. When you chatted at the watercooler about one program or another idiosyncracies, it was gossipping.
Tron, while it may not be Citizen Kane, captured the feeling of an unique moment in computer history.
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