Six New Stars on the Walk of Game
eToyChest has an article on last week's introduction of six new stars to the Walk of Game, at the Metreon in San Francisco. With Adam Sessler MCing, the following individuals and games were inducted into the group: Everquest, Lara Croft, John Carmack, Sid Meier, and StarCraft. From the piece: "The newest additions to the attraction are now open to the public, in time for the Game Developers Conference, an annual gathering of the global game development community, and a Walk of Game partner for the second year. New to Metreon's attraction in 2006, gaming fans can come experience why these games are the voters' choice at the Walk of Game Station - unique stations featuring inducted games."
No really, he has earnt his place.
*grabs a crowbar*
liqbase
Uh, six?
Isn't that only five in the summary?
Oh, all the hours, the countless hours spent playing StarCraft, until I was seeing Zergling rushes in my sleep... yeah, it deserves to be on the Walk of Game, it defined the genre.
This sig, aah-ah, is comin' like a ghost-sig...
Why would they put two very subpar games for their genres on this?
Total Annihilation outright owns starcraft in all respects.
And Everquest began the beginning of the demise of the MMORPG market by causing mostly carebears to join the scene as well as causing most subsequent games, except for Shadowbane and now Darkfall, to be PVE centered grindfests.
I like the *idea* of the Walk Of Game, it recognises some of the best the industry has, and has ever had. It's a great thing.
But...
It's in a Sony owned building. Which is both a little shady, the inclusion of Everquest (against Ultima Online or Meridian 59 for being the first real MMORPG, or WoW for being the best and one with the most players) is only going to help calls of favouritism. The fact these stones are laid inside a building means that they have a real non-permanency about them: they could easily be picked up and removed at any time. And anyway, do we really want to honour games, rather than their creators? Films are just as collaborative as games, but the Walk of Fame only honours the actors and directors.
San Francisco has long been proud to be the technical centre of the Western world: why doesn't it install a Walk Of Tech? We could be celebrating Gates, Jobs, Wright and Carmack all in one go, permanently and emphatically.
oooh, I see. That one was the announcement of the awards, this is coverage of the actual awards. So...it's the original story with pictures of hot semi-naked women.
Wait. Why am I complaining, again?
Have these new stars been hacked yet? Inquiring minds want to know!
But everyone still realizes that the Walk of Game is still just floor tiles on a disused hallway of a mall, right? If I hadn't been in the place a hundred times I wouldn't even know where it is.
I'm not surprised EverQuest is there at all. In all honesty, it deserves it in spades. The thing is, we're now talking in the light of games like WoW, which is a new generation of MMORPG. You have to look at the game from a historical perspective now to see its impact.
So, why EQ deserves its place...
1. While Diablo was the proof that lots of people will play games on the Internet, and Ultima Online proved that an MMORPG format can work on the 'net, it's EverQuest that nailed it all down and made the biggest splash in North America. And, just about every MMORPG since has been influenced by design decisions in EQ one way or another (including "we're avoiding doing this"), while the same cannot really be said about Ultima Online, as far as I know.
(For the record, the first non-MUD MMORPG was Islands of Kesmai, launched in 1985 on CompuServe.)
2. EverQuest has had a huge cultural impact, particularly in the area of addiction studies. While there was work being done on video game addiction, nothing brought it to the fore quite like EverQuest did. Also, as far as I know, the first serious online game addiction survey was done on EverQuest players.
3. EverQuest became a cultural phenomenon. There have been EQ comic books, tabletop RPGs, and even conventions. Words like "w00t" became popularized by the game (the word existed before, but EQ turned it into a household word on the 'net). When a game is able to have a linguistic impact on a culture, it is worthy of note.
Now, in the here and now, the original EverQuest isn't as relevant as it was back in 1998 or 2002. But, it was a giant, and there are many games, World of Warcraft included, that are today standing on its shoulders.
Robert B. Marks
Author, Demonsbane in Diablo Archive
Why would they put two very subpar games for their genres on this? Total Annihilation outright owns starcraft in all respects.
That's not what gamers says. These stars are not awarded by some comittee, gamers vote, the top whatever get stars.
This story will be hacked and available via bittorrent in like 2 days. I'll wait until then to read it, in case I don't like it.