A Whirlwind of Game Design
conq writes "BusinessWeek has a feature on the videogames design students were able to create in 24 hours. From conception to completion. The games are quite basic but it is fascinating what they are able to come up with in so little time. From the article: 'The teams' challenge was to collectively create a mobile-game masterpiece using a "mystery ingredient" -- random verbs and nouns -- to guide design.'"
My SpeedHack was 4 days, with a valkyrie.
You better watch out, there may be dogs about . .
The teams' challenge was to collectively create a mobile-game masterpiece using a "mystery ingredient" -- random verbs and nouns -- to guide design.
I guess some geeks discovered how to make babies.
This sounds a lot olike Uwe Boll's way of making game-based movies. I bet these teams could seal some pretty lucrative deals with Uwe, to give him access to their IP!
'The teams' challenge was to collectively create a mobile-game masterpiece using a "mystery ingredient" -- random verbs and nouns -- to guide design.'"
Sounds like just another day with Marketing to me.
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