Thinking About Desktop Eyecandy
An anonymous reader writes "This article ponders over whether excess eye candy and special effects being incorporated on the desktop is a good trend after all? The author explains why he thinks the users are taken for a ride by the OS companies in compelling them to upgrade their hardware in order to enable these processor intensive and memory hungry special effects."
...you made a good point, that eye candy is ok, provided that it can be turned off. However, you may not realize that isn't always that simple.
.dlls supported, one for providing a 3d based desktop, and another for providing a 2d desktop.
Let's take a hypethetical situation. Lets say I write a UI that uses a 3d api to render the desktop. (we will call this supposed UI, 'SparrowGrass' so we have a name to work with.)
Using 'SparrowGrass' I can enable all sorts of 'spiffy-wa'(as my console gamer friend calls them) hardware accelerated effects, such as dynamic shadows, translucency, and such. But because they are expecting that there is a 3d card with a good T&L chip in the machine, it will run like a dog without it.
So either because I find such 'spiffy-wa' effects morally offensive when I am trying to remotely reconfigure a DC, or because I lack the latest 3d card, I choose to disable the fancy 3d features of 'SparrowGrass'. However, I am still using a 3d API to render the desktop.
If you looks at one very famous company's 3d API, printing text to the screen involves rendering a couple of polygons, and basically texture mapping the text onto them. While you have turned off the 'spiffy-wa' features, you are still going to be taking a hit for using the 3d API in the first place.
it seems unlikely that there will be two sets of
HA! I just wasted some of your bandwidth with a frivolous sig!