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Game Devs Burn Another House Down

Another year, and another session of the 'Game Developer's Rant'. Last year saw Warren Spector making some comments that were heavily talked about for months after the GDC had ended. This year, some more talented people got together to talk smack about the industry they work in. (Cussin' and afightin' behind the link, be warned.) From Alice's transcript: "The name of this conference is 'what's next'. This year they're gonna tell me, I'm going back to my desk, I'm going to know what to do, and it's going to be easy! Right? Iwata-san. Totally inspiring. Can't wait to see the Revolution happen. Went to see Will Wright. Love him! Love his process! So intimidated. But his stuff was so hard to think about. I lost some brain cells thinking about it, so I want to say thank you to ATI and the art institute for showing me what's next in games: hawt chix! ?"

2 of 47 comments (clear)

  1. I told you by Eightyford · · Score: 0, Troll
    Went to see Will Wright. Love him! Love his process! So intimidated.

    And I got modded into flamebait oblivion. (and I will again, I'm sure)
    What's with all the people having man-crushes on Will Wright? Ugh, this starting to get worse than the Joss Whedon worshipping.
  2. Re:more blah blah blah by Anonymous Coward · · Score: -1, Troll

    Game programmers need to stop relying on old formulas and start developing more tools for better games:

    LIST OF STUPID THINGS THAT DONT IMPACT GAMEPLAY


    You need to shut the fuck up. Im getting tired of this crap. Game programmers need to focus on one thing, and one thing alone. Making a game fun.

    You overanalytical fanboys need to just SHUT THE HELL UP. Its this overthinking and overanalyzing thats lead to the current crap the industry is in. (and OMG PROFIT PLZ) You are so wrong about what games are and you are distorting the point.

    If a game is fun, its awesome. If a game isnt fun, it sucks. Thats it.

    The ONLY question is "how can we make this more fun?"