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Star Wars and Raph Leave SOE?

Gamespot reports that Raph Koster, chief creative officer for Sony Online Entertainment, has left the company. While Gamespot seems to confirm this news, there are a number of MMOG-related rumours swirling at GDC. Mythic may be in EA's sights for acquisition, and Sony Online may soon be losing the rights to the Star Wars license. IE: No more SWG. Grimwell online has a rundown on these virulent rumours. Chris Kramer (from SOE) said words to the effect of "We're in it together for the long haul." SWG will be staying with Sony Online for some time to come.

6 of 105 comments (clear)

  1. No Suprise here by Meest · · Score: 4, Interesting

    I played Everquest 2 for a year and 2 months. With 3 large combat changes the game is not what it originaly was when it came out. Which caused me to leave.

    I believe the same thing happened to SWG where they changed the game a great deal too much.

    I don't know to many MMO players that are happy with the way SOE is doing business. It seems that in SOE's quest to gain more patronage, they fail to realize that the customers already in the game are playing it for the way it is. They don't want it to change drasticaly to gain other players that are looking for a more laid back game play.

    If i wanted to play a game for 30 minutes and acomplish something i would play WoW. If i want to play a game that i won't be able to do anything except travel across the map in 30 minutes I'll play EQ2. For me i loved the complexity of the game. They've done away with that. And in turn they have done away with my subscription.

    I see this as a signal that their are alot of troubles brewing within SOE.

    Just a gamers Opinion though :P

  2. Maybe a purge is needed... by Churla · · Score: 5, Insightful

    IMHO , SWG was doomed from the get go. The reason is that they had a great IP to develop a game off of. They had two options they could go for. Either make a game for star wars fans, or make a game for MMORPG players. They tried to straddle the fence and it cost them. The SW fans didn't feel that this game was any more SW than any other sci fi based MMORPG other than character references and some races. I mean really now, how many beast tamers did you see in the star wars movies? They got a similarly tepid response from MMORPG junkies because it really wasn't anything innovative to the genre and was cursed with some bottability issues. So they roll out NGE to try to fix this. Problem, the hardcore SW people have already left, and you remake the game to try to be more appeasing to what they're looking for. This annoys the MMORPG people because now it's even less of a game they can get into. In a perfect world it would have been "Hey, you got Star Wars in my MMORPG! No you got MMORPG in my Star Wars! Hey these are two great tastes that taste great together!!!" Instead we got "Hey, you got MMORPG in my star wars, and I seem to have gotten some Star wars in your MMORPG, how about we let this Sony person throw it on the ground and piss on it?"

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
    1. Re:Maybe a purge is needed... by DrMrLordX · · Score: 4, Funny

      There was one beast tamer in Star Wars Episode VI: Return of the Jedi. Remember the fat guy in Jaba's Palace that cries when he sees that the rancor has been killed? That's a beast tamer. He probably raised the rancor from a . . . rancorling or whatever you call the baby ones.

  3. Losing Rights to SW? Rumours++ by GabboFlabbo · · Score: 3, Informative
    Gotta love those rumours: "Sony Online may soon be losing the rights to the Star Wars license."
    2) No - in fact LucasArts isn't "pulling the Star Wars" license or anything of the kind. We have a very long term deal and things are fine between our companies. It's complete and utter fabrication. I feel like we need extra-special tin-foil hats in the shape of Darth Vader's mask or something. What happens is one website writes something - then 5 more link to it.. so it must all of a sudden be true. I wish it worked that way.

    Smed
    __________________
    John Smedley
    President, Sony Online Entertainment
    SWG may be doomed but they aren't losing the license.
  4. How to ruin a sure thing by cpu_fusion · · Score: 4, Informative

    While I wish no ill will on Raph, Star Wars Galaxies is a textbook example of a misguided project.

    Star Wars is one of the most regonized and highly regarded franchises among video game consumers. Players have high expectations, and why shouldn't they? There's enough material there for an engaging and interesting MMO. One has to wonder, how could you mess up a Star Wars MMO?

    Well, here's how:

    1. Launch a buggy game your beta testers tell you is nowhere near ready.
    2. Have no player-controlled starships. Space is just like "zoning" in EQ.
    3. Have no class balance, and then screw up class balance. Make sure your producer's favorite class (pet handler) is insanely powerful at launch.
    4. Make sure entire classes, (droid manufacturer), are completely foobar.
    5. Totally mismanage player relations, eventually cutting off public access to the forums to hide discontentment. Be sure to have a privately run, but public web site up for the producer where he talks about how players are sheep, more or less.
    6. Planets aren't even frickin' round, and they have edges which are just high mountains.
    7. Make sure questing is so stupid players don't even bother to read the templated instructions for what you are doing, and instead focus on the one or two variables per template. (Go here, blow up nest, run back.)
    8. Make sure PvP is totally hosed at launch.
    9. Don't bother to react to major economy-ruining bugs for days, even after reports flood forums, so that money is completely devalued.
    10. Make the #1 fantasy of every player, becoming a Jedi, completely out of reach to smart players who maybe, like, have a job, and within the reach of mindless drones who play your game 24/7.

    Anyways, the game was fscked all along, and the final news that the combat/professions system needed another overhaul was just the coup-de-grace.

    RIP; lesson learned for Lucusfilm.

  5. Opposite for me and EQ2 by sgant · · Score: 3, Informative

    I was on the tail end of the EQ2 beta and also played for a little while before being lured away by WoW...which I played for over a year.

    Then I read a couple of reviews of the "revamp" of EQ2 and I went back to take a look. I was really impressed by how far it had come and decided to continue on with my character. There's a lot of depth there that was lacking when it first came out.

    Traveling around in EQ2 isn't bad...no worse than WoW. But then again, I'm one that thinks traveling around EQ1 is WAY too easy than it used to be. The "good ol days" for EQ1, to me, was only the original game and the first two expansions...Kunark and Velious. After that it was the vocal whiners that got the game to where it was almost "teleport directly to the mob, have the mobs line up, die automatically for you, you get the experience, you get whatever you needed. NEXT". It was fun when it was more of a free-wheeling place, where you had to sell your own stuff, where you had to get a port out of some place. The world of EQ seemed SO big back then. Taking a Barbarian from Halas to Freeport was a daunting task of running through the Karanas. It was great. It was an adventure right there. Now...meh...you're a barbarian in Halas just gate up to the Plane of Knowledge and go wherever you want. No biggy. And to me, no fun. Again, that's just me. I'm a little goofy.

    But I've been having a blast with EQ2. Well, not at the moment as all my attention is on Elder Scrolls: Oblivion.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith