Starcraft Ghost Put On Hold
After numerous previous delays, Blizzard has made the likelihood we'll ever play Starcraft: Ghost effectively nil. They've announced they're putting game development on hold indefinitely, as they're reconsidering options for the next generation of consoles. From the Gamespy article: "Like many in the industry, we've been impressed with the potential of the new consoles, and we're looking forward to exploring that potential further ... In addition to allowing us to determine the best course for StarCraft: Ghost, this review period will help us lay the groundwork for our future console games."
So, the game that was announced five years ago that was going to run on the then "next generation consoles" (ps2, gc, xbox) is now being put on hold to decide if it will run on the current "next generation consoles" (ps3, 360, rev)? Just turn the thing into a damn PC game and get it out the door!
This guy's the limit!
Of course, I love starcraft. So the good news is we can imagine how awesome this game would be without the disappointment of it not living up to our expectations.
Do you even lift?
These aren't the 'roids you're looking for.
The sequel to Starcraft: Ghost, tentatively named Starcraft: Ghost Forever, is tentatively slated for early 2007...
This is a brilliant move to promote the stealthyness of SCG. What kind of stealth based game would it be if you could see it coming from 6 months ahead of time? Come christmas time, you'll walk into your local Best Buy, and there will be a huge display which just appeared overnight. Even the register biscuits won't know how it got there. It'll be beautiful.
I'm still waiting for Warcraft Adventures!
Blizzard has several different studios. The main one's working on World of Warcraft (they're working on the expansion, The Burning Crusade atm); Blizzard North, which made the Diablo games, is working on some new unannounced project, and Swinging Ape Studios are working on SC: Ghost. So no, the company isn't really focusing on only one game. Lack of dedication and work ethic? Get a clue, mate. Blizzard is arguably the best game developer in the world. The reason why they're indefinitely delaying Starcraft: Ghost is probably because it's not amazingly great, not because they just can't be bothered working on it anymore. Blizzard, unlike Electronic Arts, don't make games for the same of making money per se; they make games because they love games. Because their games have all been extremely successful, and because they've got millions of die-hard fans, releasing something that's below their quality standard would only tarnish their name. They've got enough money, so they can afford to indefinitely delay a project. Ever heard of Warcraft Adventures? They completely cancelled that game after years of development because it didn't live up to their standards.
So now the Phantom will have two pack-in games!
This is going to be the best N64 game ever!
I'll admit, I'm not following SCG because I don't general play FPS. However, I will say this is not the first time Blizzard has axed a game well into development, and frankly, I applaud them.
They had some kind of weird video RPG story game (it kind of looked like the 80s dragonslayer) that had Thrall as a young orc in a slave camp, and you played him growing up or some weird stuff like that. Weird premise for a game at that time, and they were right to think "no one will buy this it's so 80s, lets kill this crap."
How much crap has been hyped, delayed, delayed again, put on hold, taken off, and then finally brought to market and shown to be the crap it really was. Why put us all through that?
If Ghost is not going to be a game we can expect something different, fun, or unique of, then lets kill it and move on. I never did like the marketing department at Blizzard as their marketing always comes out like everyone of them has an upper cocktail for breakfast and hype there stuff waaaaaaay too much, but kudos to the people at Blizzard who have the balls to say "this is crap, shut it down and stop the bleeding now. We aren't going to make money." And that's the real thing, will SCG be any real breakout exciting title? Or will it look like a Halo clone based off of a PC strategy game who's only fans will be fans of that strategy game?
Real corporations start projects and kill them all the time without releasing to market. Unfortunately software companies push these projects too hard and announce them very very early as compared to the rest of the business world. It's a skill to know when to kill a project just as much as when to start it.
"All great wisdom is contained in .signature files"