World of Warcraft Server Problems
vjmurphy writes "Connectivity to the massively-multiplayer online role-playing game World of Warcraft servers and web site appears to have had some difficulties over the past week. Their hosting is provided by AT&T." That includes my raid's dying twice in MC due to 4000 latency, and also a soft reset of MC. Good work, AT&T.
They have been several times in the past. Usually, when service is particularly bad (or noexistent) for a period of time, Blizzard will hand out a free day or two of service to subscribers (extending their subscription period for 24 hours or whatever). Multiply 50 cents a day by a million subscribers (stateside) and that's a pretty significant payment on Blizzard's part. Not exactly as good as just spending the money to FIX THE SERVERS, in my opinion, but it's a nice gesture.
I'm as tired of the "in other news, the sky is still blue" jokes as much as anyone else, but honestly, I don't think the past week has been significantly worse than many other periods in the past. I guess you can say this one was especially frustrating because servers weren't actually offline, but just ran crappily for a solid week. But compared to the 2000-person queues we saw at release time, this is smooth sailing.
I'm a World of Warcraft player, and it always pisses me off to hear about things like this. I simply accept that lag and outages are a part of playing an MMORPG. Your raid died in MC? Well, guess what? The sun will still rise tomorrow. This is a game, and too many people take it far too seriously. Yes, there should be no outages, but it's not realistic to expect that. Given the load that these servers must experience, it's amazing that they do as well as they do. Don't like it? I don't see anyone forcing you to play.
Since I stopped playing WoW, the lag issues have been no problem!
No lag in FFVI!
Though the load times suck, this is an SNES game, and it's slower on a PS than it is on my SNES? Craziness.