Once Upon A Game
Technopulp writes "In William Vitka's column on CBSNews.com, Henry Jenkins of MIT, author Warren Ellis and GDC Director Jamil Moledina wax philosophical about storytelling in video games and discuss whether or not gaming will ever have its own kind of great literature. 'Could a game be as good a work as War and Peace?'"
War and Peace isn't really that interesting. In fact, of all the "great literature" that english majors like to rave about, I find that less than 10% of it even makes the level of decent, much less good.
Thats the problem with people who talk about art and wether games are art- art doesn't exist. People tag some items as "art" and others as "not art" as pure snob appeal- a way to say this is what I like and others who like this are better than other people. Its nothing intrinsic in the item. There's no magical quality of an object that catapults it to the level or art or fine art. Its wether it appeals to a small group of snobs.
Hell, the set of what's included as art doesn't even stay the same. Remberandt and Van Gogh were starving artists. Shakespear was considered lewd and crude in his day and lambasted for appealing to the masses.
Forget about striving to become art or creating something for the ages. Make a game thats fun. In the end, thats all that matters.
I still have more fans than freaks. WTF is wrong with you people?
"A game is great becuase it plays well and is fun. Story is just the icing on the cake, and does not alone make a great game"
Absolutely true. But story isn't really what great literature is about -- the plot is a device to carry a theme, or multiple themes. The trappings are what make great literature great -- imagery, etc. And there's the inherent problem with videogames -- images are laid out for the player/viewer. Timing (which is cornerstone of Hitchcock's famous knack for suspense) is in the hands of the player, not the director/designer.
This is a major problem with video games as art -- the viewed product is never exactly as the developer intended. Whereas a great artwork is typically a 'finished' product by the artist, often with many revisions before achieving the piece intended, video games are never a single version. What we see in most artful videogames is, instead, the creation of a mood or atmosphere. Without complete control over the user experience, it's hard to have the same kind of art as the 'traditional' masterpieces of literature or film. And if the designer did have complete control of the user experience, well, then it's an animated movie.
As the industry (and its audience!)continues to mature, I think we'll see more games based on story. I can't imagine myself playing a twitch game when I'm 70 (even if I had the reflexes then, I'm not sure I'd want to risk the heart attack), but a good story might really appeal.
"Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
Disgaea for starters. Isn't War and Peace more memorable for its length than its quality (sounds like a porn star in that respect)?
... We need real emotional and intellectual experiences." Really? Maybe if the game is trying to tell a story. But not all games try. Not all games need to. Should families stop playing charades at Christmas until Grandad comes up with a better plot as justification for playing? What a load of rubbish. We should enjoy games for what they are. I still want a game that is fun for 30 minutes. If I want to read a book, then guess what ... I'll actually read one.
I do get fed up with the "games as storytellers" topic. I don't quite understand where it comes from. Just because games are played on TV, doesn't mean they *have* to be compared with movies. Football (soccer) is played on grass, but has nothing to do with tending one's lawn. In fact, quite the opposite!
Some games have stories, great. Not all games do. Games generate their own stories. Consider the storyline of the last game of chess you played or the last basketball match you watched. *If* a game sets out to tell a story (eg RPG), then fine, compare it with stories. If it doesn't, then stop bothering.
From the article: "Creating powerful narratives is the next step
And, most of all, STOP LUMPING ALL GAMES INTO THE SAME POT.