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Blizzard Sued By Game Guide Creator

Gamespot reports on a suit brought by a game guide creator against Warcraft-maker Blizzard Entertainment. The two parties will be going to court because of an attempt by Blizzard to quash a guide the plaintiff created for the World of Warcraft MMORPG. Offered electronically through eBay, the company claims that the guide creator is infringing on their IP. From the article: "Kopp's complaint argues that his book does not infringe on any of the companies' copyrights for several reasons: The book presents a disclaimer on its first page about its 'unauthorized' nature, contains no copyrighted text or storylines from the game, and makes "fair use" of selected screenshots under copyright law, the complaint said."

42 of 285 comments (clear)

  1. More reasons for repudiating copyright and IP by dada21 · · Score: 5, Insightful


    Here's another person creating his own art based on the prior art of someone else. The copyright and IP laws make no sense to me -- why is it OK to protect the overall look of a game or the name when pieces of the game are taken directly from thousands of games before it? Why is it wrong for someone to use their own labor to make a product (even a direct knock off) and go and sell it?

    I believe in true freedom and true competition. Both are what is best for the consumers in the market and the producers as well. If someone is willing to spend their own time and their own labor creating something with their own hands, I see no reason why the product shouldn't be allowed to sell. I personally tend to buy some items from large companies just because I feel I've gotten better quality products, but there are many items I won't buy from a big company because I prefer the unique feel of the item.

    Intellectual property laws were originally created to protect artists and artists alone. Blizzard is not an artist, it is a co-op of artists. The idea that a co-op can have more rights than an individual is ridiculous -- individuals have rights, co-ops are just groups of individuals trying to market a huge variety of products together. Each artist at Blizzard has their own art they've created, and they should worry individually about making the best produt they can at the lowest price. That is competition.

    Making a knockoff or a product that supports another is the best part of competition -- it gives the market a choice in goods of varying prices and quality, and it also allows others to make a product better by supplementing it with add-ons, upgrades, modifications and third party support services. Can you see Google suing someone for writing a guide to using Google? Wouldn't that guide give Google free marketing and promotion for their product?

    Blizzard is run by MBAs, I guess, not artists. These "educated" businessmen don't see the value of free promotion; they should be taking advantage of this guy's supplementary art by promoting his product just as he's promoting theirs. They can both profit, and the consumers will walk away with the products they want at a price they're willing to pay. That is competition, and that is freedom.

    The argument that invention and art would not occur without the force of copyright and IP is over. We see proof here that people can't create something based on previous work (as every work is) because the cartels with the power of the legal industry are the ones controlling the law -- the law meant to keep opportunities open, not close them off.

    1. Re:More reasons for repudiating copyright and IP by HoosierPeschke · · Score: 5, Insightful

      Funny, one of the word of the day phrases on Google today is "The chief obstacle to the progress of the human race is the human race." - Don Marquis.

      It ties in that Blizzard will stifle any competition because it only wants itself to make money. Maybe Blizzard wants to release its own Game Guide. I, for one, hope Blizzard loses or else this may set precedent for others to sue publishers for producing Game Guides.

      --
      Mr. Universe: "They can't stop the signal, Mal. They can never stop the signal."
    2. Re:More reasons for repudiating copyright and IP by dada21 · · Score: 3, Insightful

      Funny, one of the word of the day phrases on Google today is "The chief obstacle to the progress of the human race is the human race." - Don Marquis.

      That's funny, actually, because I was looking up that quote a few weeks ago. I tend to think of it a bit differently: "The chief obstacle to the progress of an individual is democracy."

      It ties in that Blizzard will stifle any competition because it only wants itself to make money. Maybe Blizzard wants to release its own Game Guide. I, for one, hope Blizzard loses or else this may set precedent for others to sue publishers for producing Game Guides.

      The precedents set can affect more than game guides. Why isn't it illegal to do a review of a product? Why isn't it illegal to complain about a product? I'm sure there are cases where both were true.

    3. Re:More reasons for repudiating copyright and IP by cpt+kangarooski · · Score: 5, Insightful

      Here's another person creating his own art based on the prior art of someone else.

      While I understand what you mean, you might want to avoid casual use of the term 'prior art' as it is a term of art in patent law, and this is essentially a copyright discussion.

      why is it OK to protect the overall look of a game or the name when pieces of the game are taken directly from thousands of games before it?

      These are really two different questions. So long as the assemblage is creative and original, it's not a problem that many of the component elements are not. Dragons and knights and rescuing princesses and so on are all staples of the fantasy genre and are unprotected, but what you do with those elements may be perfectly worthy of a copyright. And there are a lot of ways you can put those parts together. Think of them as being like legos; the individual blocks aren't interesting, but what you do with them is. As for the name, that's basically just consumer protection. If I bought a bottle of soda with the word 'Coke' all over it, I don't want it to actually contain coffee or something.

      Why is it wrong for someone to use their own labor to make a product (even a direct knock off) and go and sell it?

      It's not wrong, per se. But it might be unwise. Until fairly late in the 19th century, US copyright law didn't include a derivative right. So, if you wrote a book, anyone else could translate that book into another language without needing permission or having to pay you, the original author. If we have this right, then that means more of the possible profit that can be made from a work is directed to the author. This increases the incentive he has to create and publish works, and one goal of the copyright system to cause works to be created and published. Of course, we must balance this against other goals of the system, such as having the least restrictive, if any, copyright law at all, and having the shortest copyright terms, and encouraging the creation and publication of derivative works by any author.

      Intellectual property laws were originally created to protect artists and artists alone.

      That's wrong in many regards. First, I would strongly encourage you to not use the term 'intellectual property.' It includes bodies of law such as trademarks and patents which have nothing to do with artists, and which have quite different reasons for existing. Second, copyright laws were not created to protect artists alone; they also protected publishers, but their actual goal was to serve the public interest by enticing authors and publishers to behave in certain ways beneficial to the public. Helping authors is just a means to an end; it's not our goal.

      Think of cable television. A town that doesn't have cable will often give a monopoly on cable tv to a particular company for a term of years, in exchange for the company shouldering the cost of building the infrastructure. The goal of the town is not to have to pay one company that can charge monopoly prices. It is to get someone to build the cable tv infrastructure so that it can eventually be opened up to competition.

      Blizzard is not an artist, it is a co-op of artists. The idea that a co-op can have more rights than an individual is ridiculous -- individuals have rights, co-ops are just groups of individuals trying to market a huge variety of products together. Each artist at Blizzard has their own art they've created, and they should worry individually about making the best produt they can at the lowest price. That is competition.

      That's a really bizarre statement.

      The argument that invention and art would not occur without the force of copyright and IP is over.

      I disagree. First, I at least have never felt that creation and invention wouldn't occur without copyrights and patents, respectively. Second, however, the quantity of those acts would likely decrease sharply. So we have to decide whether unrestricted competition or some degree of monopoly granting wil

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    4. Re:More reasons for repudiating copyright and IP by Anonymous Coward · · Score: 2, Informative

      There's already an official game guide out there. It was written and published by Bradygames but Blizzard endorses it and sells it on their online store. It's outdated and not very useful at all.

    5. Re:More reasons for repudiating copyright and IP by KDR_11k · · Score: 4, Interesting

      If you went to Target and bought a bottle of Soda with the word 'Coke' on it, and it had coffee in it (actually, see Coke Blak, heh), or had a knockoff cola, you'd stop shopping at Target. Leave the quality control to the middle man between you and Coke -- that's their job to make sure you're happy.

      But you wouldn't know which store is Target, either. Or visit some other place, you couldn't rely on the names at all to help you identify anything, you could go into Target and find a grocery store or a bar or a brothel. You wouldn't know which "Coke" they are selling until you try it, you could not carry over any previous experience with any product. All that just for some idea that "names should belong to noone".

      If you can do a job cheaper, the market will prosper. I don't believe in derivative profits being forced by law -- I believe the market sets many precedents why people will buy the original over the knockoff (see "generic products" for details).

      Problem is when you add media to the deal. With media the good sold is information, not the physical medium. But there would be no protection on the information and we have technology to duplicate the information without loss of quality. Concrete example: Take CDs. Data on a CD can take months or years and thousands or millions of dollars to produce but the actual medium only costs pennies these days. As you know, it's trivial to just take a CD and make an exact duplicate of it. A leech could sell tons of CDs for 1$ a piece by simply copying content he did not create. The original creator cannot offer any advantage to the buyer (except for the feeling of supporting the creator but few care about that) that the copiers cannot offer. So the creator would have to compete with the leeches on price directly but the leech has no development costs to cover. As a result the leech has a competitive advantage over the creator.

      A market for data simply cannot exist without some restriction on just going out and copying it. And while you may argue that it's better to create art for the love of it instead of for money, you cannot deny that it would lower the productivity of artists simply because they would have to spend time they would spend on creating art on earning the money to live. Oh, and of course because they can't use the same budget current for-profit art uses. While some argue that Hollywood movies are unnecessary I still think that it would mean a loss of variety and artistic freedom. It's not like anyone's preventing you from making your own art in your free time, that possibility always remains. But without copyright the freedom to use expensive elements in your art would be greatly reduced, simply because you can't afford it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:More reasons for repudiating copyright and IP by deinol · · Score: 4, Insightful

      The precedents set can affect more than game guides.

      Except there is no precedent set unless the trial actually concludes. Most often something like this is dropped or settled out of court.

      The real question is, can this guy afford to stay in the fight long enough to bring a case to conclusion?

      The main reason a big company is willing to sue small ones frequently, is that even if the law doesn't support the big one, they can afford to outlast a small one so the little guy gives up without a fight. It isn't right, but it is the way it often goes.

      --
      Got Apathy?
    7. Re:More reasons for repudiating copyright and IP by KDR_11k · · Score: 2, Interesting

      Which is why you need to sell more than the data on the CD. Sell the support, sell the add-on hardware, sell the live performance, sell the training, sell the installation, sell a follow-up newsletter. The time you spend making that CD is your labor -- don't put in your labor until you know how you can market the product in a world of competition and "piracy."

      So if you had the idea and ability to create a product that could not give you these additional income sources (e.g. movies, music or videogames) you'd either not do it or intentionally cripple your product to require such additional services? That'd still kill off the largest part of the entertainment sector.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:More reasons for repudiating copyright and IP by hunterx11 · · Score: 3, Insightful
      If you went to Target and bought a bottle of Soda with the word 'Coke' on it, and it had coffee in it (actually, see Coke Blak, heh), or had a knockoff cola, you'd stop shopping at Target. Leave the quality control to the middle man between you and Coke -- that's their job to make sure you're happy.

      Aren't you anarcho-capitalists at least supposed to consider fraud to be a form of indirect force?

      --
      English is easier said than done.
    9. Re:More reasons for repudiating copyright and IP by cpt+kangarooski · · Score: 4, Insightful

      No, a guide book is not a fair use. It's a use of public domain materials. A use is a fair use if the underlying material is copyrightable; the game rules that underlie WoW are not.

      His use of the WoW trademark appears to be nominative. And use of screenshots would be fair use.

      Really, the copyright and trademark parts of the case seem open and shut in the guide author's favor. However, there is an interesting breach of contract claim that Blizzard could assert. I'm mostly interested to see how that works out. If it's like the bnetd case, it could be bad for the guide author.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    10. Re:More reasons for repudiating copyright and IP by cpt+kangarooski · · Score: 3, Interesting

      Well, I'm a copyright and trademark attorney. And beyond merely having a J.D., which is the ordinary level of education held by lawyers, I got an LL.M. (a Master's) in IP. And copyright and trademark are what I practice in. I got into law because I became so interested in these fields (I used to be an artist), and my interest remains very high.

      A lot of people use /. and I have seen other lawyers here from time to time. It's tough to know for sure how many, given that there are probably more lurkers than posters, but I would guess that I'm one of the most knowledgable people here with regard to this subject.

      But hey, if talking trash about me makes you feel like a big man, knock yourself out.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    11. Re:More reasons for repudiating copyright and IP by Anonymous Coward · · Score: 2, Funny

      What the poster meant was that since you are an informed individual rather that an ill-informed no-nothing know-it-all, you have no business posting on /. unless you parrot the group mime that EVERYTHING should be free as in beer.

      I said good day!

  2. The BS of the DMCA by eldavojohn · · Score: 5, Insightful
    Weeks after his first auction went live, Blizzard, Vivendi, and the ESA began sending repeated takedown notices under the Digital Millennium Copyright Act (DMCA), asking eBay to yank the auctions because of copyright and trademark infringement concerns.
    At some point, everyone has to start to wonder where the DMCA's boundaries begin. I don't believe I've ever seen any single act or bill used in the court of law more than this. Basically, if you are low on funds, wave the DMCA in front of someone's face and take them to court. I'm not a lawyer but this piece of trash is written in the most convoluted legalese I've ever seen. Everyone and their dog are using the DMCA like a damaged crop in a witch hunt. I can't even get through a summary of it without getting lost--a sure fire sign that if you have the money, you can get those fancy lawyers that are essentially 'truthsmiths.'

    I don't think everything about the DMCA is wrong. But I do think that it has no boundaries and can be openly interpreted. I believe this Act needs to be reformed before it is renewed and that it should be better defined. The internet has developed far past our wildest imaginations and no act passed in 1998 could account for all the legal caveats of it.

    I believe my hatred for the DMCA falls just under my hatred for the Patriot Act.

    And that's saying a lot.

    In effect, if the video game industry's actions are upheld, "then selling a how-to book about Microsoft Word would infringe Microsoft's copyright, especially if the book contained one or more screenshots of Word's user interface," said Paul Levy...
    Hey, with the DMCA, anything's possible! Well, what do you say Microsoft? O'Reilly's got deep pockets!
    --
    My work here is dung.
    1. Re:The BS of the DMCA by Zantetsuken · · Score: 3, Funny
      Hey, with the DMCA, anything's possible! Well, what do you say Microsoft? O'Reilly's got deep pockets!
      PLEASE dont give them ideas, if that puts Oreilly out of business or keeps them from putting out books on how to use basic word processing software, it'll mean more people wont be able to read those books, meaning there'll be more people asking insanely stupid questions on how to use M$ word ("For the 80th time, *this* is how you change the font size"), making less time for us to be posting on glorious /.
    2. Re:The BS of the DMCA by TommyBlack · · Score: 3, Informative
      Basically, if you are low on funds, wave the DMCA in front of someone's face and take them to court.


      Actually, it's usually the opposite. If your opponent is low on funds, wave the DMCA in front of them and force them to settle out of court. A lot of these cases are adjudicated fairly if they ever actually get to court, but that's not where the main problem is.
      --
      Why do my serious comments get modded "funny"?
  3. Not infringement by cubicledrone · · Score: 4, Insightful

    attempts to trade off the substantial goodwill and recognition that Blizzard has built up in connection with its World of Warcraft product.

    Yep. And it is perfectly within the boundaries of copyright law for someone to do so, provided they don't infringe on a trademark, create a derivative product or republish copyrighted material that is not a fair use.

    From the article it sounds like this is a work of non-fiction, written to help people improve their knowledge of the game. It also sounds like "big company (that makes over $80M a MONTH in subscription revenue) uses copyright law as a club against entrepreneur." As long as all trademarks and copyrights are attributed, there's no infringement here. Sorry.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    1. Re:Not infringement by cubicledrone · · Score: 2, Interesting

      You're interpreting copyright law wrong.

      I think this is more about Blizzard's trademarks than their copyrights.

      Attribution is irrelevant in this context.

      Nonsense. It's a work of non-fiction. Attribution is not only relevant, it's required.

      Is it for teaching purposes? Nope

      Your list is quite flippant. The book is obviously both research and educational.

      teaching purposes in this context is formal education systems, not self-help guides

      Please point out the phrase "formal education system" in the law? Sounds like formal education system is a euphemism for "approved by the money people." And the little guy gets left out of the free market.

      but his usage within the distrubted guide is not research.

      So it's research until its published, then it becomes the property of the shareholders? Sorry. Neither copyright nor trademark law supports that. There's no infringement here.

      All Blizzard did was ask Ebay to remove his guide

      Based on an incorrect interpretation of trademark law. The entire issue should be dismissed. This is black letter fair use.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  4. Re:Protecting the Trademark by cubicledrone · · Score: 5, Insightful

    Basically, if Blizzard became aware of this guy using the World of Warcraft trademark for personal profit (which he clearly did), then they are obligated by law to try to make him stop, or they lose their trademark.

    Nope. If the writer attributes the trademark and makes it clear for his readers that he does not own the World of Warcraft trademark, there is no infringement, therefore there is no possibility that Blizzard will "lose" their trademark.

    It is no different than if someone writes about McDonald's or Home Depot. Both are trademarks. As long as its clear who owns the trademark, there is nothing there.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  5. Re:Protecting the Trademark by Detritus · · Score: 4, Insightful

    Owning a trademark does not mean that you own the words in the trademark. I can write about Blizzard and World of Warcraft all day without infringing on their trademark. I don't need Blizzard's permission to write "World of Warcraft" in a document. Trademarks are designed to protect the customer, not to be pieces of IP that can be used to abuse others in court. If I write a book, "How to win at World of Warcraft(tm)", Blizzard has no legal basis to interfere.

    --
    Mea navis aericumbens anguillis abundat
  6. Just play Oblivion by ShawnMcCool42 · · Score: 2, Informative

    I like WoW fine enough... but it was just a game to keep me interested while I waited for a single player RPG. You know... something with real content and playability.. Something designed around giving the player abilities rather than handicapping them.

    I bought Oblivion and it was well worth it. Throw away those MMOs and play something with atmosphere.

    1. Re:Just play Oblivion by NMerriam · · Score: 3, Insightful

      Does this "atmosphere" in Oblivion consist of characters being played by other people around the world that you can interact with?

      Unfortunately, the characters in Oblivion use English properly, spell their words correctly, speak in complete sentences and never /yell about a leet sword they found or what a faggot that troll over there is.

      I know, it ruins the atmosphere but somehow I manage to enjoy it :P

      --
      Recursive: Adj. See Recursive.
  7. Blizzard Is Looking Worse & Worse by ecorona · · Score: 2, Insightful

    Blizzard has been making some moves that make it look like one of those big ugly soul-less corporations that we all hate so much. I will be much more hesitant to buy any of their products. A company doesn't have to be open source for me to support it but Blizzard has become arrogant and unapologetic when it comes to its customers and the little poeple in general.

  8. Re:WTF is wrong with Blizzard? by cpt+kangarooski · · Score: 4, Insightful

    The Jackass who's filing this suit is one of those slimeballs that scrapes freely available information (the kind you can get from any number of free websites that do not charge for it) and packages it up so he can sell it for a rediculous fee.

    Why anyone would by crap like that when you can just look it up on the web I have no idea.


    Meh. I can download Shakespeare for free from all over the net. But I also bought a hardback collection of his work. Just because you wouldn't buy something is no reason to denigrate people who would, or people who create things for them.

    And to be clear, Blizzard's not the one harassing in court here. It is the GAME GUIDE writer suing Blizzard.

    Well apparently Blizzard kept issuing complaints to Ebay that resulted in the guy being unable to sell any of his guides there. So arguably they were harassing him out of court, and he's decided to go to court to protect himself.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  9. Prima Game Guides? by EggMan2000 · · Score: 4, Insightful

    I'm guessing that Blizzard has some kind of exclusive deal for guides through a publisher and is finding that competing guides violate their copyright? Could that be the case? It still doesn't make much sense to me though. I mean look at MS Office, there are dozens of books that teach users to use Office. Did each of these book publishers have to get permission from MS to produce it?

    --
    what? what I thought we were in the trust tree in the nest, were we not?
    1. Re:Prima Game Guides? by NMerriam · · Score: 4, Insightful

      They do have an exclusive deal with Prima, but what Blizzard and Prima agree to has no bearing whatsoever on the rights of other parties to write about their game.

      The sticking point for unauthorized guides is usually that the author has no access to the software or development team before it is released to the general public. Large publishers want to have a book on the shelves the day the software comes out, not 12 months later.

      --
      Recursive: Adj. See Recursive.
  10. Re:WTF is wrong with Blizzard? by slakdrgn · · Score: 2, Insightful
    Blizzard was hurrasing him outside of court though, and stating they would persue legal action. While you may agree with it or not, there is a point in all this. This still falls under fair use and DMCA has no place in this particular case. If he looses, this could set a huge precedence. Imagine O'Riley getting sued for their books, or better yet, Blizzard moves on to the free guides. Shutting down GameFaqs. They are making money (advertising) from others using their gameguides so they *must* be violating DMCA!



    This guy is trying to make a buck, so be it. Mabey his guide is good, mabey it sucks but who cares? There is more at risk than just that.

  11. Re:Protecting the Trademark by Surt · · Score: 4, Insightful

    As another poster pointed out TM does not apply here due to TM acknowledgement, but perhaps more relevantly, TM does not apply to DM C A cases because the C stands for copyright, not trademark.

    --
    "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
  12. Authors have done this before -- successfully by Hannah+E.+Davis · · Score: 4, Informative

    I've heard of this kind of thing happening before, actually -- a while back, Anne McCaffrey was squelching fan artists left and right, angry that people should even try to make money off illustrating scenes from her novels. The vast majority of authors (and other IP owners) habitually turn a blind eye to this type of copyright infringement, mainly because it benefits them, but the point is that they can put a stop to it if they want, and some of them have in the past.

  13. Re:Protecting the Trademark by rossifer · · Score: 4, Informative

    this guy using the World of Warcraft trademark for personal profit (which he clearly did)

    But trademark law doesn't prevent you from using another company's trademarks for your profit. It primarily protects against uses that dilute the value of the trademark. So "MS Excel for Dummies" can be published without a license from Microsoft, even though it (1) clearly uses a trademarked phrase and (2) is published for profit. You can even sell your own spreadsheet program and market it as "Better than Excel!(tm)" as long as you don't call it something that could be confused with "Excel" or "MS Excel" or... Basically, all you have to do is acknowledge the trademark and not confuse potential customers with your use of the other company's trademark in your materials.

    Which this guy apparently did. Blizzard is way out on a crazy limb here and in my non-expert estimation, will probably not prevail.

    Regards,
    Ross

  14. MOD PARENT DOWN -- thanks by Red+Flayer · · Score: 4, Informative

    Blech, I was totally incorrect and wish I'd had the seventh cup of coffee before posting that.

    Thanks to everyone who pointed it out!
    J

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  15. Blizzard is right by Anonymous Coward · · Score: 2, Informative

    The difference between all these other publishers and this one guy is that all these publishers do one thing first: that is ask Blizzard's permission. He is publicly using Blizzard's works for profit, and he's in the right to do so as long as he's asked. The disclaimer that he published doesn't mean anything without at the very least asking for permission.

    I wonder what would have happened if the guy just followed accepted procedure and simply asked to publish his works? Most of the time, as stated, this stuff benefits the brand that's being advertised, so the company will just say yes. But without asking, getting the profits too benefits blizzard even more. It's people with money looking for more money, which, in our capitalist fair to the consumer economy, is what we all do. This guy just made it easy.

    Not to defend blizzard here, but look at every other brand, you can't take them and start selling them as your own under any copyright law without the "used with permission" clause.

    1. Re:Blizzard is right by Danse · · Score: 2, Insightful

      The difference between all these other publishers and this one guy is that all these publishers do one thing first: that is ask Blizzard's permission.

      It may be true that others asked for permission (actually just one AFAIK, which is Prima, who has the rights to publish the "Official Guide"), but it's certainly not required. I don't have to get permission to write a book on how to use MS Excel, and have it published. That's not the point of copyright law. I can write the book, include screenshots and descriptions of how to use the interface, etc. It's fair use. It's not stealing anything from MS. It's simply describing how to use something effectively. He's doing the same with the WoW guide.

      Not to defend blizzard here, but look at every other brand, you can't take them and start selling them as your own under any copyright law without the "used with permission" clause.

      He's not selling anything that belongs to Blizzard. From what I've seen, he has properly attributed the material and trademarks that are used. There is no reasonable chance of anyone mistaking who owns the marks, and he's not trying to confuse anyone. He even notes on the first page that the guide is unauthorized.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  16. Re:yeah, i agree by cubicledrone · · Score: 4, Insightful

    Probably that he's trying to make a buck off THEIR IP.

    Like movie reviewers?

    Copyright law was not written to prevent people from "making a buck." It's to prevent people from taking a buck away from the copyright holder. This book sounds like it's perfectly within the boundaries of fair use.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  17. Stolen Game Guides. by JavaLord · · Score: 2, Interesting

    FYI, most of these game guides are created by taking information (even if it's outdated) from strategy sites like MultiplayerStrategies.com. I wrote a few guides for them (No, I wasn't paid, but they have paid writers on the staff) and those guides turned up in different places for free. (whatever).

    Another one of their writers (mongoose) who is very popular for having leveled every class to 60, has had many of his guides stolen and resold on ebay, and on those annoying 1 page ad websites. The worst part is they resell guides that are months old, with tips that haven't worked for many patches (such as the zoning into and out of instances near maintanence to dupe items).

    I was actually thinking about writing a new guide and selling it on ebay. Nice to see blizz is picking on the little guys again. tsk tsk.

  18. So 3rd party software texts infringe copyright? by Retired+Replicant · · Score: 2, Insightful

    So does this mean that if I write a tutorial textbook on how to create awesome chart macros in Excel, I would be infringing on Microsofts copyright on MS Excel? Sounds like BS to me, and shortsighted BS at that.

  19. Bad Prima Guides by mabu · · Score: 2, Insightful

    As far as I'm concerned, anything that offers an alternative to the mostly-useless Prima "official" game guides is an improvement. I've always thought the whole Prima game guide deal was a big scam to get more money from consumers for basic information that can be easily found elsewhere and doesn't contain any real insight, tricks or valuable tips.

  20. Re:Blizzard is (not) right by Dr.+Donuts · · Score: 3, Insightful

    It is not necessary to receive permission to publish a work. If that were so, every review that negatively commented on a movie or a book would be 86'd. It would be impossible to comment on any work without making direct references to it.

    As far as your capitalist comment, a company would only allow permission if the work would favorably impact their bottom line.

    Lastly, you most certainly can use a "Brand" when selling a product of your own, as long as you make note of whom that "Brand" belongs to, and correctly make attributions. If I say "Cleans 10% better then Tide(TM)", I'm perfectly within my rights to do so. I know you've all seen the commercials, for example, that say Oust is more effective in cleaning airborne bacteria then Lysol.

    This guy wasn't attempting to take WoW and start selling it as his own. He created a work of his own that made attributions to any brands, trademarks, and copyrights of the respective owners. Now, if Blizzard had come out with a guide of it's own saying "How to make Phat Gold and Other Farming Techniques" and the author basically repackaged and resold it, then that would be different.

    The author is likely to lose not based off technical grounds, but rather from a lack of resources.

  21. Re:WTF is wrong with Blizzard? by cpt+kangarooski · · Score: 2, Informative

    What appears to have been happening is this:

    He puts an item up for auction.

    Blizzard issues a notice to Ebay to remove it. (This is similar to, but distinct from, a section 512 takedown notice -- something the plaintiff's attorneys may be confused about, from reading the complaint)

    Ebay removes it automatically.

    He contests it, which results in Ebay putting it back up after a period of time.

    Blizzard issues another notice.

    Ebay removes it automatically again.

    Cycles of putting it up and having it taken down continue until his ebay account eventually gets suspended.

    Even if he was mostly upset about Ebay having this policy that is highly favorable toward rightsholders, ultimately the central issue is whether or not the takedown notices are supported by a right held by Blizzard.

    Ebay doesn't make a decision, you see. They don't want to be in that position. They just do what they're told with regard to takedowns, with the proviso that takedowns that are challenged and not responded to will be canceled, and the offending item put back up. (Which is similar to the 512 system)

    Blizzard and this guy, Kopp, are the ones in the best position to resolve things. Ebay is stuck in the middle.

    --
    -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  22. "Derivative Works" by PhxBlue · · Score: 2, Insightful

    I'm no lawyer, but I'm willing to bet Blizzard is working under the derivative works clause of the Copyright Act. In essence, "derivative works" means that I own the rights not just to what I have created but also to what I have not yet created.

    For example: If I write an science fiction novel with original characters, settings, etc., I own not only the story I have written but also the characters and the settings I have written about. I can create further works based on those characters and settings, which promotes the original purpose of copyright law (at least as I understand it).

    If, on the other hand, I want to write a novel set in the Farscape universe, I can't just go out and write the story. For one thing, someone else owns that universe--and aside from the capital they stand to lose if I write and publish something set in their universe, they also stand to lose the intellectual integrity. What would Farscape look like if any schmo could publish material about it?

    That's what I think Blizzard is protecting here--not just its right to make money off its product, but the ability to make sure people who participate in WOW are getting information that's at least somewhat accurate.

    --
    !#@%*)anks for hanging up the phone, dear.
    1. Re:"Derivative Works" by Dr.+Donuts · · Score: 2, Insightful

      How-to guides would be hard pressed to be classified as derivative works. The reason so is because they are composed of matters of fact, instructions, and of personal opinion. The fact that you may have to use terms that are part of a copyrighted product in order to provide information, instructions, or opinion doesn't make it a derivative work.

      This would be just as ridiculous an argument as classifying a movie review as a "derivative" work because someday I might write a review of my own movie.

      Contrary to some folks interpretation, you don't "own" the rights to your work. If you truly "owned" something, then it would always be your property. However, copyright doesn't work that way. You are however granted limited distribution privileges of your creative works for the purposes of providing economic incentive to create those works for a (supposedly) limited amount of time, after which time the author no longer has such priveleges.

      Limits to these distribution priveleges include Fair Use and First Sale doctrines.

      The problem with so many issues today centers around the flat out misconception of how "Intellectual Property" works. And folks that do know, will tell you that it's in fact not property, but rather priveleges granted by the government. And those priveleges do have limits.

      If I want to write a novel set in the Farscape Universe, I'm free to do so right now. I just can't distribute that work for another 75 years or so.

      Blizzard is welcome to make money off it's products, but there are limits as to how far copyright laws extend exclusivity priveleges.

  23. The screenshots may be the problem by Jugalator · · Score: 2, Informative

    I think it can be generally agreed on that writing about WoW on its own isn't an infrigement; books do this all day, and then also makes it clear who owns the trademark, like this one did, and everyone is happy. But... These guides also had screenshots, which he said would fall under fair use, however, these books are also sold for profit, which means he's profiting in part from Blizzard's material.

    For fair use to be most clearly applicable, the content need to not impact the copyright owner, the material isn't sold, and isn't used to profit from it. But these things aren't fulfilled here, which puts him in a grey area, and I can understand why greddy Blizzard lawyers make a fuss of this when they can.

    --
    Beware: In C++, your friends can see your privates!
  24. where do we really draw the line ? by erdraug · · Score: 2, Interesting

    Let's say i'm a journalist, right? I can write an article on WoW, or give WoW tips and i won't get sued, right?

    How about if i am the editor of the computer-games-related magazine, the above journalist works for : I won't get sued for selling the magazine containing said article, right?

    And how about if i do a special issue? A WoW themed issue of the magazine, filled with WoW related articles? Do the various journalists working on the issue risk getting sued? How about the editor, is he getting sued?

    How about if we do an extra issue? Let's say the magazine is published every month and i decide do do a special, WoW dedicated, 13th issue? Is Blizzard going to knock on the editor's door saying he can't publish his magazine?

    How about if the magazine is big enough for it to be printed in paperback format, instead of the normal magazine format? Can't the editor of the above mentioned magazine change formats to reduce printing expenses? Or is it illegal?

    How about if a journalist asks the editor to write a book about WoW? It might get him the pulitzer prize or whatever - should the editor comply? Will he be breaking the law? Will the journalist?

    Can somebody point out to me where do we draw the line?