Second Life Scores $11 Million
News.com reports that Second Life, the virtual world run by Linden Labs, has netted $11 Million in venture capital funding from the Globespan Capital Partners group. From the article: "The company makes its money by charging players use fees for land they buy and build on. For now, the company isn't profitable, and it's not clear when it will be, said Catherine Smith, Linden Lab's director of marketing. However, she told CNET News.com that Linden Lab plans to use its new funding for aggressive international expansion, as well as for hiring intended to boost its infrastructure. "
for a second life when i have a hard enough time paying for the first one?
I strongly believe that Linden will become profitable soon by reaping money from what amounts to a foreign money exchange tax. What I'm not sure about is whether they'll be able to balance what makes Second Life compelling against the requirements of external shareholders.
SL is very much an idealist playground. Even without external forces calling for profitability, there will be many challenges to maintaining a thriving community.
However, whether SL ultimately becomes profitable without losing appeal - or whether it sinks, the lessons learned will be worth it.
Has second life ever made any profit, ever? Granted that the people who invested think that there is money to be made in 2nd life, but I see 12-year olds running virtual brothels ( http://www.alphavilleherald.com/archives/000049.ht ml ) as the game's only economic vehicle for making any sort of US currency. I suggest that if they want to blow money, I have a bridge in a MUD that I can sell them.
Lagito ergo expectabo
Hmm, party like it's 1995...uh not exactly. But it does seem that the venture capital tends to follow whatever is hot at the moment. And for better or worse, the success of WoW has probably raised the profile of virtual worlds, hence the VC interest in things like Second Life. Now obviously, SL and WoW are quite different, but the social networking aspect of SL and an above board real money trade for virtual items probably makes SL particularly attractive.
I don't know if SL has profit potential or not, but I wouldn't be surprised if some giant media corp like Viacom or News Corp came aknockin' with big fist fulls of cash. A buyout like that may be what the VCs are angling for.
To the making of books there is no end, so let's get started
Here's how that one works out. Movie + popcorn is roughly $15 for 2 hours of entertainment, which is $7.50 per hour. I'm figuring on 10 hours a week for an MMO. That's an hour a day on weekdays and 2 and a half hours on weekends, which is probably overly conservative. So that's 40 hours a month, which works out to roughly $0.37 per hour. Obviously that equation gets better if you play more, and vice versa.
You may not go out to movies eather, I don't much do it myself, but I do find that looking at the MMO fees in that way can provide perspective.
If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
I've been playing SL for aboug 2 1/2 yrs now. I dont play every day but I am active. I used to buy land lots, build homes on them and then sell the lots for $. Recently I converted most of my linden dollars (game $) into USD. Ive made enought to pretty much cover my last 2 yrs of costs. It has a huge social network, much of what goes on there centers on social events.
The entire SL universe is the result of player creativity. Everything there (except the land itself) consists of creations by players. You name it, its probably available in SL. There is even a turned RPG called Dark Life. (or was not sure if there anymore)
I will admit its not a game for everyone. And I suggest to anyone trying to try it for a few weeks before making a decision. The "game" is unlike anything else that I can find.
But I really do enjoy it.
Been there a week myself. Not sure how long I'll be there before I get bored, but one of my favorite things is seeing what folks have come up with.
Some of the neatest avatars can be found in Luskwood, for instance. I saw a very finely detailed, beautifully animated dragon there just a couple days ago. Sure, the environment has limitations, but it's pretty astounding what folks have come up with despite those limits!
-Z (Zorin Frobozz in SL)
This is what Furcadia does, and it scares me that it actually works.
Change is certain; progress is not obligatory.
You're misreading the account structure.
:) If you're not the creative type and you get bored unless there's some monster that needs slaying, then don't even bother installing SL. There's nothing for you there.
Free accounts are just that, free. They last forever, and they earn L$50 a week if you log in during that week at all. They don't expire, you can continue using the free account for as long as you like. The limitations include lower limits on the currency trading system and the inability to own land outright, although there are many people in SL who will gladly rent you land.
Premium accounts earn L$500/week weather you log in or not. They cost $10/month. You also get 512m^2 of land ownership (tier). This means you can own 512m^2 of land (after you buy it). If it's your first account, you can buy "first land" which costs L$1/m^2. If you want to own a larger plot of land, you have to tier up, which basically means paying more to LL each month to own more land. Eventually you can get to the point where you own an entire server's worth of land, but it'll run you an extra $200/month. Tier is the primary way LL makes money on SL.
There are other limitations. The complexity of the objects you can build permanently on the land is limited by how much land you own. All objects in SL are built out of simple geometric shapes called primitives (prims). There is a limit of a bit over 100 prims per 512m^2. While you can make some fairly interesting things with only 100ish prims, most of the really impressive stuff in the game uses thousands of prims.
SL is less of a game and more of a toy. If you love building stuff out of blocks, this is seriously the game for you. It's like getting to play with legos and then showing it to the whole world. One thing I should point out before anybody gets the wrong idea: You can distort a prim quite a bit, making it far more interesting to play around with than simple static blocks.
I read the internet for the articles.