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An Elder Scrolls Retrospective

With the release of the fourth chapter in the Elder Scrolls saga last week, UGO has put together a piece looking back on the long and successful history of Bethesda's Elder Scrolls series. From the article: "Some RPGs take the restricted world premise so far that they are practically on rails. Thankfully, the team at Bethesda Softworks decided back in 1994 that that wasn't the way things would be for their series The Elder Scrolls. Now at its fourth installment, we have decided it was about time to take a look back at the series that broke the mold on what an RPG should be and that gave players the most important ability of all - the ability to choose how to play the game. So ready your horse, grab your finest set of gauntlets, and prepare to embark on a journey through the history of the series that brought the amazing world of Tamirel to life, and don't be afraid to slay an orc or two in the process."

6 of 91 comments (clear)

  1. Re:Daggerfall stank by Tackhead · · Score: 2, Funny
    > Sadly, while Morrowind and so far Oblivion have been filled with goodness (I'm working on an Oblivion quest wiki in my meager spare time), Daggerfall was - blech. Crashes, needed patches, the whole "randomizing" dungeons just made it too hard to go anywhere and know what the hell was going on - and the map system was this 3d thing of horror. Towns were full of people, most of whom were just empty bodies, and there was hardly any way of keeping track of quests.

    In other words, it's like a MMORPG. But not as buggy. And with more content. And the only reasons the NPCs failed the Turing Test was because they had better language skills and personalities.

    Yeah, I felt that way too when I played Oblivion after WoW.

  2. So ready your purse by Vo0k · · Score: 3, Funny

    So ready your horse, grab your finest set of gauntlets, and get the newest super-mega gfx card.
    The gfx is wonderful, the idea great, the execution of the idea neat, but I'm completely dizzy from riding the horse really fast through the forest during storm at 3 frames per second.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  3. Re:3 TES! by Vo0k · · Score: 1, Funny

    > both offered maybe 10 or 12 hours of original playthrough, but WOW what a 10 hours!

    WOW being based on monthly subscription model MUST offer more than 10 hours.

    --
    Anagram("United States of America") == "Dine out, taste a Mac, fries"
  4. Re:3 TES! by Anonymous Coward · · Score: 1, Funny

    > I think that was WOW as in "WOW! That was hella cool!" not as in "World of Warcraft"

    Or, "Wow! You really didn't get that joke!"

  5. Re:Step 3: Profit! by mconeone · · Score: 2, Funny

    Step 2: Charge a monthly fee!

  6. Re:3 TES! by Anonymous Coward · · Score: 1, Funny

    The "Dark Brotherhood" is a blatantly racist jab, a disgusting attempt by Bethesda to oppress the black man. I never thought it of such a remarkable game development firm, but when I saw an entire segment of the game dedicated to an organization of "dark brothers" who run around "getting people from behind", I was apalled.

    The sheer fact that this game allows you to play a Redguard "Dark Brother" named "T.V. Swipes" is a crushing blow to the respectable African American in contemporary society.

    Join my protest! Stop this vile title in its tracks!