Revolution Horsepower Revealed
Revo writes "IGN.com unveiled leaked specs for Nintendo's upcoming Revolution console today. The system really is about twice as powerful as a GameCube and a far cry from the Xbox 360 and PS3. Of course, the focus is on the innovative controller and the affordable price."
The original Xbox is, on paper, much more powerful than the GameCube and yet for my money (and I own many games on both of these systems), nothing on the original Xbox looks nearly as good as Resident Evil 4 on the GameCube.
I'm a lot more excited about the Revolution than either of the other next-gen systems (though I'll probably buy an Xbox360 when more good games come out for it)... in the meantime I'll keep trying to boost my online ranking in Tetris DS.
Matt Casamassina hates Nintendo and takes every opportunity to talk about how weak and worthless their hardware is. Every three months for awhile now he's posted "leaked" specs about the Revolution. Every one of these "leak" stories takes care to talk about how much more powerful the XBox 1 is than the Revolution. In all cases the source is "sources".
Frankly I think it's most likely the Revolution will be the weakest of the three next gen consoles, but I'll believe this when I see , and after the rabid and rapidly decaying lack of journalistic integrity shown by Matt Casamassina in the last couple of years, I personally refuse to believe anything I read on revolution.ign.com at all.
You can feel free to believe what you want of course.
Irritable, left-wing and possibly humorous bumper stickers and t-shirts
They aren't aimed 'at' younger kids... They're aimed at casual gamers, more. They're good fun, and many can be played from anyone between about 5 years old and someone who's near-dead.
Just because a game gets an "E" rating doesn't mean people over 13 can't play it...
"Your effort to remain what you are is what limits you."
Nintendo has a secret... the average 27-year-old gamer is a kid at heart with a lot more money than a 7-year-old punk with tight-fisted parents. :P
I don't think there's any implying taking place. The article clearly states that Nintendo isn't trying to battle Sony and Microsoft on raw speed or capacity. They believe that machines are powerful enough already that they don't have to push that particular envelope. They're concentrating on other stuff, controllers, price, making it easy for Cube developers to transition to the revolution.
:)
It's all in the article. This article is interesting because you can see exactly how the revolution is going to match up in terms of power. The fact that you're non-plussed says more about you than nintendo, or this article. It's just saying what's been said all along. we've just got numbers now.
And for the record, i'm nearing 27, and i'm really interested in seeing what's gonna happen on the revolution.
There are lives at stake here!
The company has ALWAYS been about revolutionizing controllers - from the NES, to SNES up through the 64 & Gamecube.
nintendo has alyways made sure that their games are better.
i think it will hold true to this console. i still like pokemon and zelda. call me childish all you will, but they were good games, regardless of the system it was run on.
Seriously, i look at the xbox 360 games, and theres nothing there that excites me. just all this stupid crap that tries to emulate real life. thats not why i play video games, i play them to excape from real life. at least nintendo has an art style.
I am not a gamer (no real time for that), but sometimes I want to play a not-to-involved game. There were only two reasons I bought a gamecube:
1) It was cheap (only $100 with controller and a game, if I recall correctly)
2) It had some fun games (Metroid, Zelda, Mario, the usual)
I knew next to nothing else about the thing. I think more about ordering a meal at a resturant than I did about this purchase. Now, my PC is a different story, but consoles are for recreation. Keep it simple, cheap, and fun please.
I welcome Nintendo's new console, it's not just about the fine detail or how many poly's the gpu can process per second... it's about game innovation, and Nintendo has always had well branded games that kids like. I've been impressed with some of the games on the Gamecube, even if it is slower than hell by spec. The fact is they have good selection of games kids love to play, and even some of us older folks. I currently own an XBox 360, PS2, and a Gamecube. My kids play the gamecube more than the others because they enjoy the games more.
There are 10 types of people in the world; those who can read binary, and those who can't.
I don't think a weird controller is going to awe enough people to their platform.
It might. Wasn't it weird when they came out with a touchscreen on the DS? That's selling huge (fastest ever to reach 5 million in Japan), and creating entirely new genres, including Nintendogs, which sold a quarter-million in the first week, and the new Brain Age game which has done incredibly well with people who have never played a video game in their life.
I suppose Nintendo is trying to either fill or a niche market or impress a disappointed crowd.
They made the most money in the last console wars. This time around, Nintendo might be mass-market while Sony and MS are forced into the comparatively "niche" hardcore gamer market.
I love the author's impliciaction that The revolution's 729MHz PPC is somehow going to be slower than the 733MHz Celeron that runs the original XBox (and the silent implication that the 3-way 3.2GHz chip in the 360 is meaninffully comparable to either of these on clock-speed alone) .
We're dealing with a real technical powerhouse here and he's giving us some insighful hardware analysis.
my sig's at the bottom of the page.
Is it just me, or are they completely ignoring that the Gamecube had a PPC chip, and Xbox had an x86 chip?
On paper clock speed doesn't put the Revolution between the Gamecube and Xbox. It easily puts it above.
Also, if I recall correctly, the 360 and PS3's processors need to be passed data sequentially, and because of that it makes it much harder to avoid bottlenecks and lag in code, whereas the Revolution's does not.
It could just be me, but looking at stats on paper mean nothing when you're comapring different architectures and chipsets.
I love how you directly compare the horespower. All that's been released is the clockspeed of the processors.
As we all know, from the big AMD vs Intel war, clockspeed isn't everything. Also keep in mind, that IBM usually develops PPC chips - and PPC chips generally are faster per clock speed than PC chips.
Also keep in mind that the revolution won't need to fill a 1024i or whatever resolution - just a standard dvd resolution. So it doesn't need as much power to do the same quality of graphics (in terms of what it's rendering, not what resolution it's rendering at).
My prediction? The step between platform graphics is going to be similar to how the dreamcast fared last time around - ie, somewhere between the two generations of graphics. But also keep in mind that graphics aren't all the revolution is bringing to the table, meaning it probably won't fare the same as the dreamcast did.
Nintendo has made clear their intent _not_ to support hi-def formats on the Revolution, whereas MS and Sony are heavily marketing the 1080i capabilities of their respective consoles. One theory for the viability of this relatively small increase in graphics power: with much fewer pixels to push, the Revolution's hardware will be able to produce framerates similar to what the Xbox360 and PS3 can do in hi-def. And on a non-HDTV, a game on all three consoles may end up looking the same.
just look at the hands on response, http://forums.nintendo.com/nintendo/board/message? board.id=revolution&message.id=889594
I am of course referring to the completely objective discreet units of fun, per billion.
I know a guy who was roommates with one of the head girlfriends of the 2nd assistant director of ALL OF NINTENDO and they said its a lot. Like, at least ... 9Gf. And it is scientifically proven that the original Xbox only rated a 2.3 Gf (and only with Halo), so this is, like, way better.
Plus, the console itself sort of reminds me of those power crystals that Superman used to control his arctic fortress of solitude, and that's about all the reason I really need to buy one. If I'm being perfectly honest with myself.
If Jesus wants me it knows where to find me.
'The GameCube controller is just the Dual Shock with no L1, L3, R3, or Select buttons, and the D-pad and left stick are switched, and the L2 and R2 are analog like on the Dreamcast controller and Dual Shock 2.'
...Sounds pretty different to me.
"Banking establishments are more dangerous than standing armies." -Thomas Jefferson
Nintendo systems have always had underpowered main processors, going back to the NES. Then they throw loads of custom chips on top of everything.
The SNES had its unique "color math" capabilities and the famous Mode7 affine matrix transformation mode.
I believe the N64 let you re-write the microcode in the GPU for custom needs.
The Gamecube, had lots of unique graphical capabilities like an indirect texture unit. SGI workstations are about the only machines that had indirect texturing. You can do lots of cool effects like fake light refraction and psuedo-3D geometry.
I'm sorry, but in my opinion, the specs given are still pretty much useless.
This isn't like the Intel/AMD argument, because each of the chipsets has a different ISA
It isn't necessarily true that every command executed in the 3.2GHz cores of an XBox 360 will
constitute one clock cycle. In fact, I'm sure that a method of achieving those awesome frequencies
is by removing as much functionality as possible from each command the 'core' of the CPU performs.
The ON-GPU memory is really significant. 3MBs of in chip memory is more valuable than 15MBs of off
chip memory. It immediatly means that the GPU is able to concurrently manipulate the 3MBs of memory
as close to 'free of charge' as possible.
Since it's a gaming machine and doesn't need an independant os for much more than thread management,
This also means that those 3MBs will probably be dedicated to what is currently on screen.
From a texture memory perspective, one texel (texture pixel) is 4 bytes, assuming 32 bit color with
no compression. This means theres room for a million pixels in that memory at one time, or just shy
of a 1024x1024 pic. That memory can be manipulated quickly too!
For clarification, that is a REALLY COOL THING!!! That is the amount of data that can be played
with for FREE internally.
I don't know about anyone else, but judging by the 'spec' comparisons in the past, Nintendo plays
their resources to the fullest, and compared to the price tags of the other machines, I'm still
thinking Nintendo's box is probably going to be pretty nuts.
On a side note, I'm still not sure I like the idea of the controller...
I'm a 'reality' gamer, so if my natural habit of diving around while playing is a bad thing to have
while using a SDoF controller, the system is going to really let me down...
We'll find out, this is up for grabs for me
I wouldn't consider the mad hatter mad. Just reality impaired. He sure can make a mean cup of tea.
Executive summary: "I like the Xbox. I like the Xbox 360. These arbitrary comparisons of apples and oranges I pulled out of my ass prove the Revolution will suck. Also I have a big penis."
This is a sig. There are many others like it, but this one is mine.
I can live without graphics on consoles.
===================Super Mario Bros.=================
You've emerged from a giant green pipe. A large castle lies in the distance. Giant blocks with question marks painted on them float mystically in mid-air. A large turtle with a green shell is approaching you from left. From your right, what appears to be a giant mushroom with eyes and legs approaches.
>_
"Our opponent is an alien starship packed with atomic bombs. We have a protractor."
All that's been released is the clockspeed of the processors.
And the fact that the architectures are identical to the Gamecube ones. That means the CPU is basically a 730MHz Gecko and the GPU is a 240 MHz Flipper. The per clock performance of the Gecko chip (which is basically a G3 with integrated cache and the ability to use its 64-bit FPU as a 2x32-bit SIMD engine) is probably quite a bit better than the Xenon, but enough to make up for the enormous clockspeed difference.
The G3 is a very ancient chip. It has almost no OOO capability. Per-clock, its probably going to be faster than Cell, but considering that the per-clock of the PIII-based core in the XBox is in line with the G4, it won't match up even to the older console in CPU performance. As for graphics chips --- clockspeed times the number of pipelines is an excellent predictor of GPU performance. Only in a relatively small number of cases (eg: the Geforce FX debacle for NVIDIA), has pure fill-rate proved to be a poor predictor of overall performance in the case of conventional GPUs. The integrated memory helps the Flipper chip quite a bit, but given that it h as about the same clock-rate and the same number of pipelines as the XBox GPU, I wouldn't expect much more than that level of performance out of it. Overall, expect the Revolution to perform somewhat like a slightly improved XBox. Between the 1T-SRAM and the familiarity of developers with the GC architecture, Revolution developers should be able to wring substantially more out of the Revolution than they did out of the XBox, but I'd be surprised if the improvement was more than 50%.
A deep unwavering belief is a sure sign you're missing something...
You know, that's an interesting point that I hadn't thought of but it's obvious in hindsight. I'm a 32 year old Nintendo fan with disposable income. I'm a lot more interested in playing youthful games like Mario and Zelda that have great design than GTA and other "mature" games that are actually aimed at kids who are still thrilled by random violence and high polygon counts. No offense intended, I was one of those kids 16 years ago. In fact I even coded a couple ultra-violent games on my C64 back then. No polygons, though :)
But yeah, people like me are probably a better market. And I could care less what kind of horsepower it has. As long as it has good games I'm in. Nintendo must understand this at some level.
Cheers.
>I mean, what would LOTR be without the sweeping views of the New Zealand countryside, or the huge, detailed shots of giant armies?
Umm... a really good book?
Actually, Revolution will be quite capable of 16:9, as is the current GameCube hardware:
Source
I know you were joking around, but some people will not understand that. The 1.2Ghz UltraSPARC in the Sun T2000 has recently set a few world records for performance, outperforming 4 dual core Xeons. It is a multi-cored chip, but that is only one reason why it performs so well. Anyone who has taken any hardware architecutre course quickly learns that clock speed is just about meaningless, in fact if you only increase clock speed and don't change anything else, you'll typically see higher percentages of your processing time being used to handle hazards and other nonsense. Another example is the Pentium M, which often runs at under half the clock cycle of the P4, but leaves the P4 in its dust for just about every benchmark. A high clock cycle amounts to nothing but outrageous amounts of heat and energy when you can be processing the data faster and more efficiently as Intel has learned in recent years. The Mhz myth needs to end.
What's even better for Nintendo is that these chips are custom built for Nintendo's needs, and a chip designed for a purpose always performs very well against generic processors (even if the generic processor is supposed to be several times faster). I mean noone would expect their P4 to match up against any modern Nvidia or ATI GPU for graphics performance, thats just how it is. Nintendo also knows how to squeeze performance out of its hardware (i.e. the often cited Resident Evil 4, if I can get graphics twice as good as that on this new console, then really Sony and Microsoft will have nothing to stand on). The cell processor doesn't even have a good compiler yet, and its developers don't know how to effectively use its resources, same thing goes for the XBox (but not to as bad of an extent). By the time the XBox and PS3 are being effectively used, it'll be time for the 4th gen consoles. I am betting that Revolution will be capable of graphics on par if not better than PS3's release titles.
And as a final point, this is only a dev box we are talking about and not final production specs, so the whole argument is pointless.
Regards,
Steve
I've worked on all three platforms. And while I haven't didn't do the coding myself, I have worked with the coders who did.
The rule of thumb was that if you could do it on the Xbox, you could do it on the GameCube and you would probably have to shave it down to get it to work on the PS2. The problem child you have to worry about in a cross-platform title is always PS2.
I don't know where Casamassina is getting his assertion that GC polygon peaks were less than the PS2. Does he mean untextured polys? Again the PS2 is generally the platform that you have to optimize for.
Using MHz numbers to compare the speed of different processors is like comparing the speed of cars by looking at how much gas they consume. There is a relationship there, but it isn't the primary one. And it isn't the one you care about.
There are all sorts of reasons for performance numbers, such as the PS2's surprisingly fast cache but low ram, etc. I hope someone will do a detailed technical breakdown, because I really should remember this stuff. And also financial pressures play a part: you add optimization time for the Xbox if you think you will sell in North America, and optimization time for the GameCube if you have the possibility of Japan sales. But in general, the Xbox and Game Cube are similar in power, and the PS2 runs to catch up.
I can't really talk about the Revolution, partially because I don't have one, but I've heard other developers use the "2x more powerful than the GC" figure. That puts it somewhere between the Xbox 1 and the Xbox 360.
The ______ Agenda
Nintendo doesn't take risks on things that don't fundamentally enhance gameplay.
DS and Revolution do this. HD does not.