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What Do You Look For In Screenshots?

_iris asks: "Most software creators offer screenshots of their software in action. Screenshots are also included in most 3rd party software reviews and previews. The screenshots are usually focused on the unique features of the program. When I am evaluating software, I am usually interested in how the software differs in the more mundane ways. I'm more interested in differences in the file open/save dialogs, what program presents to me when I first open it, how the help system is integrated into the system, etc. My reasoning is that if there is only one or two programs that accomplish my needs, it doesn't matter much how it works or what it looks like because I am stuck either using it or writing my own. Do you care about the unique features or do you care about the slight differences in the common features or do you focus on something else entirely?"

4 of 105 comments (clear)

  1. Easy. by Limburgher · · Score: 3, Interesting
    It should concisely show me what interface the application uses to let me most easily use all the cool features the application provides.

    Not an easy target, but a good one to aim for.

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    You are not the customer.

  2. I look for by dilvie · · Score: 3, Interesting

    * Clean design * Clear workflow * Easy access to common features * Wow factor (note that it's last on the list) More screenshots is better, particularly if we're talking about a large download, or a big application. A walk-thru tutorial of a typical use-case is even better.

  3. What I look for in 3D game screens by Anubis333 · · Score: 4, Interesting

    Good, consistent lighting - does everything cast a shadow? do characters have self shadowing? Does everything have a stupid lens bloom (the new lens flare), Any SH or PRT support? Realtime SSS?

    Good view - Good framing, something interesting going on.

    Next gen tech - do objects have motion blur? skinned characters/objects too? Does the engine support soft particles? Does it look like things clip through one another? What is the view distance like? How does the engine appear to handle fog/distance fog? Refraction?

    Characters - How is the weighting? How do the faces look? Are the poses/animation realistic? Are the feet oriented to the ground normal?

    Art - Do the assets share the same basic (consistent) texel resolution? Are the proportions right? Is everything normal mapped? Are the models as high resolution as they can be for the given platform? (Was this a game ported from a weaker primary platform, or was it built top down and rez'd to match secs)

    There's a lot more, but I am tired. What do you look for in game screens?

  4. What I'm looking for is... by ruhk · · Score: 4, Interesting

    ...a clean default interface. If its Windows or Mac software, it
    should use the current default for that system. One of the things
    I've always hated about WinAMP, Quicktime, etc, is all the flash
    and eyecandy they wrap their stuff in.

    I also want to know things like what's the memory footprint of the
    program (approximately), how it deals with SMP and dual core systems
    and what bizarre external dependencies it has. Of course, those
    aren't really screenshot items. :D

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