Choosing Careers in Technology?
Salandarin asks: "Until recently, I was convinced that my destiny involved a degree in CS, stemming from my love of video games. I've really enjoyed what I've found so far, and I enjoy the art of programming and the study of algorithms. However, from what I'm told, more advanced study requires a strong knowledge of mathematics. Mathematics, much like the hard sciences, are not my interest. Although I'm not ready to abandon CS just yet, I'm starting to examine other options. I enjoy the world of technology more than any other, and as such I would really like to stay here, no matter what field I choose. I am specifically curious about jobs that involve some form of journalism, writing, and/or communication, but I'm open to everything at this point. What other careers are available in technology, for a person like me?"
It is true that you need some good mathematical foundations to truly excel. It is also true that those who never realize this rarely make it much past "mediocre", by my admittedly-high standards. However, the math you need to be good at may not be the math you are thinking.
When most people say "math", they're thinking Arithmetic (the manipulation of numbers with few or no "variables"), some Algebra, and maybe Calculus. These maths are nearly useless for day-to-day programming, unless you are dealing with a clear and obvious exception, like game engine programming, writing a CAD program, etc. This is not to say they are completely useless; at the very least they are brain exercise of a calibre hardly attainable anywhere else, and that's nothing to spit at. But in general, this sort of math is not useful to programming, and you can be borderline atrocious at all three of those disciplines and be fine.
What you really need to be good at is "discrete math", which at best gets mentioned in high school cirricula as "sets" and then ignored pretty thoroughly after that. It's still true that what you do in the classroom doesn't bear much resemblence to programming (I've only had to do something even remotely like a proof two or three times in 10 years of programming), but the things they are trying to test you on do matter a lot. Think of it like the exercises you'll do on a basketball team or something; you're not going to do a lot of running straight to half-court and right back again 20 times in a row in a real game, but it's good exercise. And you can still be good at playing basketball even if you don't do the exercises, but you'll be better if you do.
Some examples of things that the discrete math theory will talk about that I find many people are very weak on: