National Review Defends Gaming
The National Review has a piece up entitled National Born Regulators, in which they lay out the problems with legislator decision-making processes when discussing videogames, and lay to rest some of the most common misconceptions around gaming. From the article: "Those games are the exception to the rule. The vast majority of video games sold each year do not contain intense violence or sexual themes. The Entertainment Software Ratings Board (ESRB), the video-game industry's self-regulatory labeling body, places ratings and numerous content descriptors on almost every game sold in America today. These ratings and descriptors are remarkably detailed and displayed prominently on all game cartons, making them easy for parents to evaluate."
Of course National Review writers support gaming. Especially those war games. Playing War games allows the National Review writers to feel like real warriors and patriots. Then they write their articles about supporting a war that they would never think of serving in themselves. That's why they're called the 101st Fighting Keyboardists by some and chickenhawks by others. War: its on the computer or in the imaginary land of neo-con theory. No blood, no fear, no death. Just democracy in the Middle East. While some members of the old guard at the National Review, like William F. Buckley, Jr. have finally been forced to admit that Iraq has been a disaster for American and its interests, the Fighting Keyboardists soldier on in their brave battle. Thank God that there are some true patriots left who are willing to risk carpal tunnel syndrome in the service of their country.