The Rise and Fall of Franchises
Next Generation has a piece up discussing how game franchises evolve, what makes them succeed, and (in the end) what can make a game franchise fail. From the article: "We regard the evolution of video games largely as the realization of a singular idea: realism. By 'realism' we mean capturing the external world in which we live. Like many art forms - such as photography and cinema - video games have largely been driven by developers' desire and consumers' appetite for greater realism. It is possible to argue that the popularity of cinema derives from the medium's flexibility and power to induce a sense of realism in the spectator, as movies - much like our lives - use language through dialogue, manipulate cinematography and visual effects, and sounds to represent the world or capture our imagination."
I bet if they ressurrected a bunch of old animators and had them produce a new Bugs Bunny cartoon, using old-fashioned 2D art, it would be just as big a hit as some modern/fancier show like "Ice Age". The story can be far more important.
I hate this person already.
Other than that, there was a little bit of interesting commentary in there. He touched on a couple big things I have to agree with, though. Human opponents or teammates (or both) will almost always trump AI. Single player games can be great, but their strength as a franchise will usually fade...eventually you are just doing the same thing with prettier polygons.
Though for some reason, doing the same thing with prettier polygons is more desireable when you are doing it with or against other human beings.