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Microsoft Buys Lionhead Studios

Grench writes "The BBC has an article on Microsoft's purchase of Lionhead Studios. They focus in particular on Peter Molyneux, and the kind of talents and expertise that he can bring to Microsoft's future gaming efforts. A sequel to Fable was mentioned as a probable endeavor." From the article: "Some of the giants of the games industry, such as Electronic Arts and Ubisoft, were reported to have been interested in acquiring Lionhead. But Microsoft has emerged as the victor, adding the studio to its roster of British gaming talent. In 2002, it acquired developers Rare in a $375m deal."

4 of 73 comments (clear)

  1. Put some of that Black and White experience to use by Anonymous Coward · · Score: 5, Funny

    In hyping Windows Vista as the greatest thing EVER and then letting everyone down with how much it sucks.

  2. Re:Put some of that Black and White experience to by tourvil · · Score: 5, Funny
    Perhaps they could use their B&W experience to reintroduce clippy as a trainable creature.

    Clippy: It looks like you are trying to write a letter. Would you like some help?

    *slap* *slap* *punch* *slap*

  3. Re:There goes another good game co to hell... by Anonymous Coward · · Score: 5, Interesting

    Everytime MS buys a game company, the games then fall apart and then suck. I don't know what they do to them.

    Having lived through the Microsoft buyout of a game studio, perhaps I provide some insight into why acquired studios seem to lose their mojo. Disclaimer: This are my opinions only, and come from the individual contributior perspective, not that of the studio management.

    First off, Microsoft corporate culture does not map well to a typical successful game studio, and no matter what assurances are given that the studio's culture and operations are going to be left intact, within a couple years the studio becomes fully integrated into the 'Microsoft Way'.

    Probably most destructive are the Microsft one-size fits all HR policies such as stack ranking. Game development is truly a team effort, and successful studios have managed to create teams where most of the performers are above average. Instead of being able to reward people fairly, a pre-determined number of people each year have to be given a "poor" review which includes no compensation increases of any sort, and the warning that if they fail to improve by next year, they will be on the list of people to be 'managed out'. On the other end, a smaller pre-determined number of people will be rewarded handsomly no matter if they have not produced anything to merit such. So a culture of teamwork, focus on the product,and pride in the company will quickly morph into a culture of individual self-promotion, politicts and backstabbing, and a disdain for the company.

    Additionally, as part of Microsoft, the studio no longer has the urgency to make the next game great and complete it in a timely manner. With Microsoft's billions insuring financial stability if a game is cancelled, and no direct financial upside to producing a hit game, the pressure of living close to the edge that was present in the old culture that helped the team focus is supplanted by a devil may care attiude that creeps into the 'rank and file'.

    As a result, many of the developers tranform from passionate, competitive people who strive for excellence into someone who just 'does their job' and goes home at 6pm sharp. Others just leave for greener pastures. Management gets thier large bonuses in any event.

    There are other issues of course, such as loss of control over future projects, headcount restrictions that prevent a studio from hiring desperatly needed people, and so on.

  4. RIP blah blah blah. by xtieburn · · Score: 4, Insightful

    Take a look at the companies MS Games has bought up.

    Bungie made Halo by a long long way the most succesful game they ever created.
    Digital Anvil made freelancer the most succesful game they ever created.
    Ensemble Studios made Age of Empires the most succesful game they ever created. (I hope your noting the pattern here)
    FASA made Crimson Skies the most succesful game they ever created.
    Rare remain the only studio that hasnt prospered quite as much as theyd hoped though with Perfect Dark and Kameo. Hardly a bad start.

    (and lets not have 'Bungie made Halo for PC!' crap. Thats not the point, MS not killing off the studio, is.)

    Lionhead was going down. You had either EA, Ubisoft or Microsoft. So which do you want? EA who has bought and dissolved countless companies with no regard for there worth? Ubisoft who have recently taken a liking to absurd protection methods. Or Microsoft who buy up companies to use there names and ideas exclusively? Its not exactly a clear cut 'MS are teh evil' situation.

    I know to a lot of people they're the big evil corporation but seriously take a step back and look around for two seconds. You really think the other publishers are better? In fact take a look at the other studios MS owns, you really think Lionhead is gone now?

    Im not saying bad things arnt going to happen to molyneux's baby but MS, in this case, is arguably there best option. (With Ubisoft coming a close second. Lets not even suggest the Bullfrog destroying EA.) Heck, Id even go so far as to say they stand a chance of releasing some pretty solid stuff.

    A little less of the incessant farewell, RIP, crap and perhaps a little more perspective on what is going on.