High End Video Capture?
A reader asks: "I work for a very well known company specializing in Game Engine Middleware. Recently we've been trying to gather together marketing material for some new products, and one step towards that end is capturing high resolution gameplay footage (1280x1024) into some kind of movie file for editing. According to the 'experts', the best solution is to scan convert the DVI out into HDTV 1080p, and then HD capture it back into another PC for editing. Surely all this conversion to 'broadcast' quality is pointless - has anyone come across a pure DVI capture solution?"
Step 1: DVI (Analogue or Digital)->HD-SDI - XDVI-20s
1 5.html
http://www.doremilabs.com/products/XDVI-20.htm
http://www.onevideo.co.uk/xdvi20s-p-359.html
(In the UK £2,687.23 inc VAT)
Step 2: HD-SDI capture board - Blackmagic decklink HD pro 4:4:4
http://www.blackmagic-design.com/products/hd/
http://www.onevideo.co.uk/decklink-hd-pro-444-p-1
(In the UK £959.98 inc VAT)
There are many other alternatives to this. This is just one suggestion that I have tested to work.
For my capture PC:
Opteron 254 (2.8ghz)
Tyan Thunder K8WE
Adaptec PCI-X Ultra 320 SCSI Raid controller (39320 series)
4 x 300GB 10,000rpm Seagate SCSI disks running as raid0 (6-8 would be best)
New Nvidia graphics card
2GB ECC RAM
-- Samir Gupta, Ph. D. Head, New Technology Research Group, Nintendo Co. Ltd., Kyoto, Japan.
Have you looked into FRAPS (http://www.fraps.com/)? It doesn't quite meet your resolution requirements, but still gets you most of the way there.
It can record at 1152x864 (4:3) or 1280x720 (16:9) as a max resolution.
1280x1024 is only about a third higher resolution. Perhaps there is some technical limit that prevents fraps from passing one megapixel per frame (both supported max res are slightly below that mark), and 1280x1024 is 1.3 megapixels. But maybe they just picked a megapixel as an arbitrary ceiling to prevent customer complaints from slow performance.
I don't know anything about the internals of FRAPS, but it seems ideally suited to a dualcore system.
I suggest you contact the FRAPS people and ask them:
1) If a special build can be produced that supports 1280x1024
2) If FRAPS can take advantage of a second core (Game on one, FRAPS on the other) for such intensive recording
The demo videos are impressive. The UT2003 one at 1024x768 is just the intro and title screen, but the 800x600 Doom 3 demo is a minute of gameplay, and it doesn't seem to be dropping any frames.
There is a way to do this where you don't have to write a single line of code, it is full resolution (up to 1600x1200) and can be done on the same machine you are creating the stuff on through hardware (not recommended because of bandwidth issues). I have done it. My NDA says I can't say how. Sorry.
That was possibly the least informed comment I've ever read on Slashdot.
You can obtain good quality capture by pointing a HDTV camera at a computer screen in the same way that you can produce the next harry potter book with ink, paper, a knife and a large supply of potatos.
ILM used slow-scanning film recorders (like the Agfa QCR-Z that I used to make 35mmm slides from powerpoint with) which have resolutions of up to 32,000 lines and take up to 16 minutes to expose a single frame. While these machines do techincally point a camera at a screen, the camera is a fixed-focus 35mm head,the screen is closer to an oscilloscope than a monitor and it builds up colour through 3 passes with R,G,B filters, and the wole unit is airtight, blacked out inside, and highly susceptible to vibration.
A pizza of radius z and thickness a has a volume of pi z z a
> That was possibly the least informed comment I've ever read on Slashdot.
Though your ID is low, it appears you haven't actually been reading Slashdot until now.
> You can obtain good quality capture by pointing a HDTV camera at a computer screen in the same way that you can produce the next harry potter book with ink, paper, a knife and a large supply of potatos.
Expect to hear from my patent lawyers if you try.